
The News section is maintained by Jonathan
Dreyer. Please send any comments or
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You can find our news archives here
Thursday, October 17
Ultima Online for Mac?
According to IMG,
MacSoft is CONSIDERING to pursue Ultima Online to bring it to the
Mac, note this is just a consideration, not a for-sure-thing.
Bungie.net free Myth server
As reported by
Tikkabik,
Bungie Software will be ready
for Myth Internet players with their free internet game server
Bungie.net. bungie.net will be available to anyone with an Internet
connection. TEN players are able to take advantage of bungie.net
directly over their low-latency network, and dial-up access to
bungie.net is supported as well.
What we missed yesterday
We missed some BIG MacSoft news, MacSoft has struck a deal
with Accolade to release the Mac versions of 3 of Accolades games and
maybe more, this could eventually bring some of Accolades sports
games to the Mac.
Riven the sequel to the highly succsefull game Myst will be out by Halloween (October 31) of THIS year.
Wednesday, October 15
ZAP THE LITTLE WILD-HAIRED GUY: BOINGO ELECTRO GOES
FREEWARE
ISSAQUAH, WA - October 15,1997 - Dadgum Games released Boingo
Electro, a new version of the promotional game that shipped with
Bumbler Classic, as freeware. From the documentation:
"Boingo Electro is a sketch of a neat little game idea we had.
We've had a lot of fun with it and hope you will too. Boingo Electro
is freeware. If you enjoy the game, please see the Dadgum Games
Catalog for information about our commercial products.
"Boingo Electro requires a Power Macintosh. It really
shouldn't, but it was written using the PowerPC-only graphics system
developed for Bumbler Bee-Luxe, so that's the way it is."
The URL for the demo is:
http://www.dadgum.com/downloads/boingo-electro.hqx
Dadgum Games, best known for Bumbler Bee-Luxe, develops original games for the Macintosh, and is constantly tinkering with new ideas; Boingo Electro is a by-product of that experimentation.
ATI announces their next "VR" card:
Yesterday, ATI officially announced their new XClaim VR
PCI 2D/3D graphics card, based on the Rage Pro engine, that
dramatically improves performance in QuickDraw 3D acceleration, MPEG
playback, QuickTime capture, and 2D acceleration. ATI offered
information on several enhancements over the original XClaim VR card:
The new Xclaim VR card will be available in November and will be priced under $300 (4 MB SGRAM configuration) and will be upgradeable to 8 MB. A 4 MB memory upgrade module will be available for around $69 as well. So you've got an older XClaim VR card? No problem...ATI is offering a trade up program for existing Xclaim owners to upgrade to either the new Xclaim VR or the higher priced Nexus GA, the recently announced graphics board for designers and content creators.
What games will work with this card? Well, ATI has been working actively with 3D and multimedia developers to ensure that titles and applications are available that make best use of the power and features of Xclaim VR. Quake has been optimized for ATI's 3D RAGE PRO (i.e. the Quake "RAVE" version) and makes great use of the power and the card's features. Dark Vengeance, an intense next-generation 3D action game (due hopefully around Christmas), will run quite well on the new VR card as well. Other game developers are looking to support this card too.
Choices...choices: The nice thing about ATI's VR card is the video in/out and 2D/3D acceleration...not to mention the ability to connect your Mac into a TV monitor and capture full-motion video at astonishing high quality. This card is definitely aimed at gaming and low-end video editors. The VR's competitor, Techworks' Power3D, is based on the 3Dfx technology (a popular PC gaming 3D technology), offers a lower price (around $210) but it doesn't offer upgrading, 2D acceleration, or video capture. The Power3D is a gamer's 3D card that is only triggered when you launch a game that uses the 3Dfx hardware. I have used both the Power3D card and a card with the RAGE PRO engine. Both offer sound gaming performance, as long as the game is written for that particular hardware. Only time will tell on how many game developers plan to develop for either (or both) 3D engines. Even if a game doesn't support a specific card, the ATI VR card's 2D acceleration will still help a game's performance, whereas the Power3D card will not be activiated unless the game calls on it. Early indications, however, show several 3Dfx games coming to the Mac (games compatible with the Power3D), so we'll just have to keep track and see what developers do. --M. Dixon, MGL Founder
Starfleet Academ goes Silver!
In a newsgroup post yesterday, a representative of
Macplay/Interplay post a message saying that the Mac version of
Starfleet Academy has entered the silver stage and that the golden
master should be done next week.
Tuesday, October 14
MacRequests starts 3 new petitions
The
MacRequests
WarRoom has started 3 new petitions to bring the games
MechWarrior 3, Ultima Online, and Temujin, go there and add your name
to the petition.
Myth page updated, Demo coming soon!
The MGL has reported that the
Myth page has
been updated and that there will be a demo soon!
Sorry, it's a Canadian holiday!