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The News section is maintained by Jonathan Dreyer. Please send any comments or submissions to him.
Check our Archives for an older news item


Friday, August 21

Logicware Updates
Redneck Rampage: Betas won't be ready for at least 4 weeks (Or more). Code optimizations are taking longer than expected.

Killing Time: Currently we have released an update to Killing Time version 1.1.1 that fixes all know problems in the game.

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Wednesday, August 19

3D Tidbits
Here are a couple of interesting little 3D newsbites.

Blizzard, makers of such hit games as Warcraft and Diablo, on their jobs available section of their website have two new additions, 3D Programmer and 3D Artist. Now we can only guess what this means for their next big title, but whatever it is it will most likely finds it's way to the mac eventually.

Also, When queried about Bungie utilizing RAVE 3D support in future games, Brain Greenstone, Apple's 3D Guru, responded by saying that he would like to wait for Bungie to announce it but "mission accomplished". Again, we can only guess what that means...

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Tuesday, August 18

Mac.Unreal.Org Back
Matthew Parson's mac.unreal.org page is back at http://www.planetunreal.com/mac. The page is still on it's old design and has been updated with very much new info yet but I'm sure Matthew will remedy that in the next day or so

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Check out Delta Tao's Online RPG Clanlord
In you haven't heard about it yet, you might want to check out Delta Tao's online internet role playing game Clanlords. While the game is still in beta-testing i have found it very stable. Although the final version will require a monthly subscription to play, while in testing it is free.

Many familiar people are playing, I'm online as both "Doogie Howser" and "John the Mighty", our very own reviewer Marty Dodge is online as "Lord Dodge", other notable people playing include MacSoft's Nate Birkholz

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MGA's News Archives Fixed
Our news archive has been reorganized and all dead links incinerated. All of our previous weeks of news coverage are now available online here

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Monday, August 17

Tomb Raider 2 Status

From the Westlake Website:
Tomb Raider II went into alpha yesterday, the project is going along very well. We've got all levels and in-game cut scenes working in both software and 3Dfx. RAVE support is up next, along with joystick/gamepad support via InputSprocket. The game is running great so far, software rendering is quick and with a 3Dfx card the game is running at a constant frame rate of 30 fps (the max the game allows) on every machine we've tried.

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Tell Maxis your Want SimCity 3000 for Mac!
Maxis, the makers of the forthcoming sequel to SimCity 2000, SimCity 3000 have setup a page for Mac Users who would like to see SC3000 come to the Mac leave their requests. Visit it the page at: http://www.simcity3000.com/guestbook.html

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