
The News section is maintained by
Jonathan Dreyer. Please send
any comments or submissions to him.
Friday, January 9
MacMAME Update
As first reported by
Tikkabik, MacMAME, the mac
arcade emulator, has been updated to 0.30.1, you download this update
and find more info on MacMAME at the
MacMAME
Web site
New Mac Bargain Pack
Also reported by Tikkabik,
Aztech, famous for rereleasing older Mac games in bundles such as the
Mac Attack Pack and the Mac Counter Attack, their new release
includes Command & Conquer, SimTower, and more. Visit there
web site to learn more
Thursday, January 8
Altor Systems announces Nightfall is being shown at MacWorld
San Francisco
Altor Systems announces their game, Nightfall, is being shown at
the ATI booth at MacWorld San Francisco. It appears on the XClaimVR
video wall, which shows the capabilities of the RagePro chip. Due for
completion in the second quarter of 1998, the game features a rich
virtual environment set in Egypt with unprecedented freedom of
action.
The current version demonstrates underwater interaction, dynamic lighting and fog effects as well as hundreds of detailed textures. The physics allows you to both push objects around as well as be pushed around while you are doing something else. All this in hundreds, thousands or millions of colors.
The final product will also include the ability to select and move objects, pick them up, throw them and stack them. All this can be used to interact with complex puuzzles never before seen in a realtime environment.
OVERVIEW OF THE GAME
The Story
You are an eminent archaeologist exploring an Egyptian tomb for
signs of a wonderful secret. Suddenly an earthquake hits the area.
You are stunned by rocks and blackout. When you wake up you are
trapped, the entrance covered with rocks. Still stunned, do you wait
to be rescued, and risk more aftershocks, or gather up your notes and
find another way out? Has anyone been this way before you, and who or
what lies in the chambers beyond?
The Environment
Based on a real myth and actual characteristics of ancient
Egyptian culture, experience a depth of game play that could only
come from real life. Explore a vast array of tunnels and rooms,
solving puzzles which have taken months to design. At the same time,
these puzzles use the best of 2D and 3D environments to provide new
ways of playing as well as new types of problems to be solved.
The Experience
A custom 3D engine has been specially designed for this game. In
all, hundreds of megabytes of textures are used to create an
environment rich with detail - images on objects and walls provide
critical information for your survival, and add to the feeling of
really being in an ancient complex. High quality real time lighting,
dust and mist effects contribute to unique puzzle designs. Combined
with ambient music and 3D sound effects these help to provide a dream
like environment .
You have a virtual hand allowing real and subtle control of your environment. Click the switch you choose to, or move that object just a fraction to the right to line it up. Move a stone to climb up to a ledge, run and jump across huge chasms. Favorite aspects of 2D and 3D control are combined to give you freedom of motion and action. At the same time, all this is easy to control - point the hand to use something or go somewhere.
Wednesday, January 7
Carmageddon News
MGA staffer Marty Dodge had some info for you Carmageddon players
out there:
"I have discovered that you can use all the patch files (for cars
and peds) kicking around the net. There are also two different sets
of extra tracks. All this and more can be found at
http://carmageddon.allgames.com/files.htm#art
All you have to do is follow the directions the read me, making Mac
allowances, ex: instead of dir think folder.
It makes games a lot more fun and some of the improvements really
make a difference to the cars.
Also remember that as long as the host of an Appletalk LAN game is fast enough you can use any PowerMac to play against. I use a 200/32 604e(host) vs 60/24 601e and it works fine."
>From SCI: 3DFX patch within two weeks.
Marty Dodge
Logicware News
Some of you out there may have noticed that
Logicware has taken down the
Redneck Rampage references from it's site but, we have no need to
worry, Logicware is still bringing Redneck to the Mac, both Redneck
Rampage and the game Defiance have a guesstimated summer release
according to Logicware.
Keep an eye out for our review of Riven: The Sequel to Myst in the
next few days...
Also, I'm working on a few new surprises for 1998, included are
the begining of the MGA's giveaway contests and hopefully (If we can
get the programming right) a exclusive MGA online game!
Monday, January 5 1998
New Bumbler Bee-Luxe FAQ
Dadgum Games has released a new comprehensive
FAQ for it's
very cool arcade game, included in the
FAQ are hints
and a new invincibility cheat previously un-released
source: Tikkabik
New Version of Minesweeper Released
Squeem Software has
released the new version of their Minesweeper game, it's based on the
same Minesweeper included with Windows 3.1 or 95, check it out, it's
way better than the Windoze style minesweeper...
Tuesday, December 30
Falcon 4.0 coming to the Mac in 98?
Nate Birkholz of MacSoft, posted the below in
comp.sys.mac.games.flightsim the other day
We hope to have Falcon IV out in 1998. We
_will_ be porting it, but we have no definite timeline at the moment.
I'll be sure to keep everyone up-to-date as I get more
info.
Tomorrow Never Dies Quake Level Out
A couple weeks ago we reported news about this interesting new
Quake level, well, now it's out. Go to the official
Tomorrow Never Dies Web
site and head to the downloads section to pick up the 3.4mb file
source: Tikkabik
Monday, December 29
More Shadow Warrior 3Dfx News
Mark Adams posted the following on his Maverick Software News
Page;
A 3dfx patch for Shadow Warrior Mac has been started, although I'm still missing a couple source files from 3dfx, so it may be a little while before I really get going full steam. Hopefully the new files will be here after the holidays.
Sorry for the late news, everything will be back to normal on January 4th