

The News section is maintained by
Jonathan Dreyer. Please send
any comments or submissions to him.
Check our Archives for an
older news item
Friday, March 20
Bring NASCAR 3 to the Mac
Sierra Online has already started the pre-release hype of NASCAR
no Mac version is planned. If you would like to see NASCAR 3 come to
the Mac, e-mail sierra
suggestion address at
suggestions@sierra.com with your request
Top Gun Review Released
Incase you haven't noticed, we've released our review of
MacSoft's just
released Top Gun: Fire at
Will, you can read our
review and check out our screenshots here
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Thursday, March 19
Mac Diablo Update!
The MGA just got word from Blizzard, and I quote, they expect Mac
Diablo to be released "any day now". As soon as it's released, we
will have a review!
Mars Rising updated to 1.0.1
Check out Ambrosia's web page for the latest update to their
popular Mars Rising game. This update fixes some minor bugs and some
resolution switching problems that some users were experiencing. Go
you here to get the update
Wednesday, March 18
Carmageddon 3Dfx is finally OUT!
Although the links were there on Techworks' website, the files
weren't there till sometime this morning. There are 2 version of this
patch, the US patch and the German/No Blood patch. Due to the painful
slowness of Techworks' server, I took the liberty to mirror the US
patch here at the MGA. You can download the
USA
Patch and
German
Patch's from Techworks.
OR you can download the
US Patch from
our much faster server.
Tuesday, March 17
Carmageddon 3Dfx!?
Yesterday afternoon rumours flew all day about the release of the
Carmageddon 3Dfx patch. Current "rumor" is that the patch will be
released some time today to
Techworks' website.
Check back later for the rest of today's news!
Monday, March 16
Sorry, no news today, I'm taking a day off... Check back tomorrow for twice the news coverage!
Saturday, March 14
Quakeworld for Mac!
In a recent mac gaming newsgroup post, Mark Adams of Westlake
Interactive let us know of this interesting tidbit:
We do have the code, and we're reviewing it to see how much work it will be to do. Hopefully it won't be terribly complex because we'd have to do nearly for free since id doesn't want anyone to sell or charge anything for QW.
By early next week we should know whether or not mac gamers will EVER be seeing Quakeworld...