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Friday, September 25
Starfleet Academy Patch still in QA
In a fit of impatience yesterday, I e-mailed Interplay/MacPlay
wondering what had happened to their forthcoming, or not so
forthcoming patch for the Mac version of Starfleet Academy. Well the
reply I got back was a little evasive:
Right now the patch is in quality assurance. Hopefully it will be
released soon.
That's it. No answer for my question of whether or not this patch
will have support for 3Dfx or not. Hopefully the patch WILL be
released soon, but it depends on the defintion of "soon". I find
Interplay a little bureaucratic at times...
Also, remember, the MGA has a review of Starfleet Academy which you can find here.
Thursday, September 24
Unreal Review
We have posted our review of Unreal. You can read the
review written by Marty
Dodge here.
Diablo Patch released, finally
Blizzard has finally
released the update for Mac Diablo bringing it on par with the PC
version. The update will again allow Mac users to face PC users in
multiplayer games, and fixes numerous bugs. You can read the
patch
info page here or you can download the patch from Blizzards
FTP
server here. Blizzard quotes the size of the update as 2.1mb, I
haven't downloaded it yet to check.
Tuesday, September 22
Games4Mac Sponsors FF7 Mac Petition
You may remember reading abou tother petitions that were trying
to bring the RPG Final Fantasy 7 to the Mac platform. The latest one
psonsored by the Mac Gaming Advocacy site, Games4Mac, has just been
started. If you would like to see this great game come to the Mac,
stop on over and sign their petition. You can find that petition and
info on other Games4Mac projects
here
Fallout Mac Contest
The folks over at Mac 3D Total Action are runnig a Fallout Mac
contest over this week. All you have to do is answer some questions
about their site. You can enter
the contest here.
Also, you can read the MGA's review of Fallout here
Tomb Raider 2 Performance Notes
In a recent newsgroup posting Mark Adam when replying about the
constant frame rates in Unreal or lack thereof he remarked that for
completely constant framerates you should check out Tomb Raider 2
where on his G3 with voodoo1 he has yet to find an area that will
drop the rate to anything below 30fps...
Monday, September 21
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Klingon Honor Guard Klingon Honor Guard uses the Unreal engine to allow you to fight your way through the heart of the Klingon Empire, with over 20 levels and 10 weapons. There is no release date set yet, but projections are it will be available around Christmas. For more information on Klingon Honor Guard, check the Microprose web site. |
Tomb Raider 2 Progress
Also from Westlake Interactive:
Tomb Raider II is getting dangerously close to shipping :) We're
in the final beta test phase, and the game is looking extremely
stable. It runs fast on every machine we've thrown at it, the movies
are slick, and Lara looks great on the Mac. We should go final within
a week or two, so Lara will be available in stores in October. A demo
should be available right around the time the game shows up in the
stores.
The current minimum requirements for Tomb Raider II are:
PowerMac 80mhz or faster
16MB of RAM
System 7.5.3
4X CD-ROM
QuakeWorld 2.3 Mac
And again from Westlake:
QuakeWorld 2.3 is nearly ready to go for the Mac, and the last
legal paperwork is being signed, so hopefully we'll be able to
release it soon. Please don't email asking when its out, it just
makes us spend more time reading/answering mail and not working.
Quiver 1.1 Released
Perth, Western Australia -- September 20, 1998 -- Scott Kevill
today announced the release of Quiver 1.1, containing a number of
major enhancements to the already mind-blowing Quake level editor for
the Macintosh.
Quiver is a Quake level editor for the Macintosh. Quiver allows you to design your own new worlds for yourself and others to experience.
What's New:
Quiver is US$20 shareware and may be downloaded from the web site at <http://quiver.telefragged.com/>
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