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Wednesday, May 12
America's Greatest 3D Arcade Hits
MacSoft ships America's Greatest Arcade Hits 3D for Mac. Arcade Hits
is jam-packed with four exciting games, including:
America's Greatest Arcade Hits 3D for Mac is available at retail outlets nationwide for a suggested retail price of $19.99, as well as through secure online transactions at www.gtstore.com
Wednesday, May 5
Railroad Tycoon II Demo Released
The Railroad Tycoon II Mac demo is now available. This demo lets
you play all of the game features on two scenarios (Britain and
Eastern US), and also lets you try out the editor (save is disabled
in the editor).
Click
here to download the Mac demo (53MB)
Unreal 224 News
Westlake Interactive had this to say about the 224 patch for
Unreal:
The new 224 patch has just been released on the PC, so we wanted
to let people know where the Mac version stands. We have been working
on the Mac code, updating to an internal 223 version. This hopefully
will make the transition to 224 smoother, although we don't know how
much code has been changed from 223 to 224 (since that includes
nearly 50 internal versions at Epic it could be a lot). We should
have the 224 code in the next day or so, and then we will begin to
rev the engine from 223 to 224.
Of course as usual, the patch hits us at fairly bad time. We working feverishly to get Falcon 4 out the door this week, finalizing demos of Total Annihilation and Unreal Tournament to show at E3 next week, and of course a large portion of our staff will be gone to E3 next week.
Best guess is it will probably take a few weeks to get the 224 patch up and stable on the Mac, so we're aiming for sometime around the weekend of the 22nd. Check the web site for status updates. Please don't email us asking for status, it just takes time away from actually working on the patch!
Click here for the current 220 patch.
Tuesday, April 27
Civilization a Call to Power
Westlake
has announced the beginning of development of a great new game for
MacSoft, Civilization:
Call To Power. Originally developed by
Activision, Civ: CTP is
takes the Civilization game series to a new level.
The new game has tons of cool stuff including: 16 bit high res graphics, new units, all new wonders, multiplayer support, and the ability to play until 3000 AD (with space based units and more!).
Civilization: Call To Power for Mac is scheduled to ship in time for Christmas 1999.
$10 Sale at Mac-O-Rama
Ten bucks, ten buck, ten bucks! It's "Old-School" week at
MAC-O-RAMA Get the games that
you grew up with at a price that won't break the bank!
Check these out:
And get FREE Priority Mail shipping (in the US) on these great titles:
In case you missed our out-of-this world sale last week, all STAR TREK titles are specially priced for another week!
Sale starts April 26, 1999 and ends May 2, 1999. Prices good while supplies last. FREE gift wrapping available upon request.
MAC-O-RAMA is located at http://www.mac-o-rama.com
Friday, April 23
Half-Life Coming to the Mac!
Yesterday, MacAddict
unveiled in an exclusive that Half-Life is indeed coming to the Mac.
Today, we have some answers to questions you may have about
Half-Life.
Half-Life is the uber-game that took home Game Of The Year awards from approximately EVERY gaming rag in existence, and you need to visit http://www.sierrastudios.com/games/half-life/bot.html and see what it's all about.
Q. When's it going to be released already?
A. The golden master is due at Sierra on November 15 to be in your
hands in time for Christmas. I'm going for a somewhat accelerated
development schedule, though, so hopefully I'll be done by
mid-September.
Q. Why so long?
A. For various contractual reasons work on the port did not begin
until April 1. Also, consider the pedigree of Valve -- most of their
engineers came from Microsoft, and consequently their code is very
Windows-centric. Significant sections of the code are so closely tied
to Windows (and MFC) that it's easier to rewrite them from scratch
than attempt to convert them over to another OS. Once I'm over that
hurdle, things should go much faster since I'll be working with id's
Quake engine code which has already been ported to everything in
existence.
Q. Who's behind all of this?
A. Valve is the original PC developer. Sierra, the original publisher
of Half-Life for PC, is also publishing the Mac version. I've seen in
the press, but not heard directly from them, that they're getting
back into the Mac market in a big way. The port itself is being
handled through Logicware, my new employer. Internally, I'm basically
the man on this one -- no one else is working on Half-Life and I'm
not working on anything else.
Q. Can I be a beta tester?
A. I believe Sierra will be handling the QA internally.
Q. Where and how can I get the latest updates?
A. There is a one-way announcement list that'll probably get at most
one or two posts a week. To subscribe, point your browser at
http://www.onelist.com/subscribe/hl-mac-news.
Q. What machines will be supported?
A. Everything with a G3 (including the iMacs) will be supported one
way or another. Earlier G3 machines with with Rage II chips will
probably have to use the software renderer. Faster 603- and 604-based
PowerMacs will probably be OK, and almost certainly if they have a
Rage Pro or better 3D card, but I can't say what the final
performance will be until the game is final.
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