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Friday, July 23

MacTell's Voodoo 3 Cards
MacTell's has posted more info to there website about their forthcoming Voodoo 3 cards due at the end of August. See for yourself at http://www.mactell.com/products/evileye/index.html

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Reviews of Starcraft: Brood War, and Star Wars Episode One Insider's Guide will be up by the end of the weekend...


Thursday, July 22

The First Part of LucasArts' return to the Mac
Star Wars Episode One: The Insiders Guide is the first Mac title by LucasArts since Tie Fighter almost three years ago (not counting Lucas Learning's DroidWorks). Although this once again dip into the Mac Gaming waters seems less than impressive, their second release of the racing game based on Star Wars Episode 1, Pod Racer, is impressive as it gets.

Star Wars Episode One: Insider's Guide is a two CD set which hosts a bevy of information, behind the scenes pictures, movies and more all about the Phantom Menace. Get all the low-down on Darth Maul's speeder, or Mace Windu's lightsaber. You name it from the Phantom Menace, and it's in here, that and all the stuff that you would never think of.

The System requirments (since the picture is inlegible):
233 MHz or better, MacOS 7.6.1 or later, 32mb of RAM with virtual memory on, and a Quad speed CD-ROM or faster.

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In case you missed it yesterday afternoon, scroll down a bit for the full info on Halo, Bungie's just announced title...


Wednesday, July 21

Bungie Unveils Halo
HALO BRINGS ACTION GAMERS A WORLD WITHOUT END
July 21, 1999--Today Bungie Software announces Halo, a game that shatters the confines of typical game environments. Halo is a third-person perspective, sci-fi action epic that takes place indoors, outdoors, in the sky and beneath the surface of a world of astonishing realism and visual impact. Halo was unveiled this morning in Steve Jobs' keynote address to the Macworld Expo.

With no levels or breaks in gameplay, Halo gives players complete freedom of movement over open terrain. Vast outdoor vistas, complete with flora, fauna, weather and celestial events, are complemented with indoor environments of comparable detail and complexity. A universal physics model and persistent objects make events in this world utterly convincing. In this open environment, gameplay is not linear but unfolds in response to the player's actions.

Like most Bungie games, the Halo engine shines with the highest-end realism technologies: real-time shadows, inverse kinematics, 3D positional and ambient sound effects, multipass texture mapping, scalable polygonal models, deformable terrain mesh. Enemy artificial intelligence operates simultaneously on both individual and squad levels, accounting for morale, with the result that no combat situation plays out the same way twice.

The player is a military recon unit of the human race's fledgling planetary empire. Pursued by alien warships to a massive and ancient ring construct deep in the void, the player must single-handedly improvise a guerrilla war over land, sea and air, using the arsenals and vehicles of three distinct cultures. Using everything from composite swords to orbital bombardment, driving everything from giant tanks to agile combat aircraft, players wage intense warfare over and under the surface of this world.

The epic single-player game is complemented by a role-based, cooperative multiplayer team game. Playing the humans or the aliens, players will use entirely different skills, strategies, vehicles and weapons to compete in a variety of game types. Three players might take the roles of driver, shotgun and rear gunner of a light, fast all-terrain vehicle, roaring and bouncing over uneven ground toward the enemy fortress, ducking under a hail of fire from alien aircraft screaming overhead. Halo's multiplayer game will be an experience that is as much lived as played.

The product of the team of master craftsmen who created the multi-award-winning Myth and Marathon series, Halo is being developed for simultaneous release on the Macintosh and Windows platforms. Already nearly two years in development, Halo is expected to ship in the year 2000.

Check out the Halo webpage here

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Heroes of Might & Magic III Coming to the Mac
I've received a lot of e-mails about this game. It seems that a lot of you really wanted this game to make it to the Mac, well it looks like it's on it's way. Evolution Interactive is porting this title to be published by 3DO. No word yet on an ETA.

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Steve Job's Keynote coverage at the MGA
Check this spot for coverage of Steve Job's keynote at MacWorld in New York. Although I am unable to actually attend the event, I will be watching it from a satellite downlink.

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Tuesday, July 20

Sale at Mac-O-Rama
It's MacWorld time again! If you're feeling bad about not being in the Big Apple, drown your sorrows with a new game. Then you can gloat about all the money you saved on airline tickets and all the quality time you were able to spend with your Mac!!!

Earn MAC-O-RAMA Bucks every time you shop at MAC-O-RAMA! Every purchase earns a discount on your next order!

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Monday, July 19

Problem Solved with Caesar III
The have discovered that 2 game files, damaged during the CD replication process for Caesar III Mac, cannot be copied during the full install. In addition, these 2 files are used during Mission 8 (Lutetia) and will cause a freeze to occur even if you have performed a small or medium install. The 2 game files in question are: /wavs/14b.wav and /wavs/14w.wav. To fix the problem, go to: http://www.caesar3.com/c3macfix.shtml

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