Tonka Search & Rescue
Reviewed by Martha
Engber
Have your kids take a drive through Tonka
Search & Rescue (ages 4 and up), where my bet is they'll
have a grand time saving people and making repairs using
backhoes, cranes, dump trucks and other cool Tonka vehicles.
Gameplay
When you enter Search & Rescue you meet
a robust Tonka Joe, dressed for rescue, who introduces you
to the dispatch center, which is the screen from which you
can choose any of the five main activities, each introduced
by a character. Hallelujah that two of the five characters
are women with one, Rudy Forest the zookeeper, being a
minority and the other, Suzy Sparks, being in a non-standard
job for a woman (she's in charge of the garage). That was a
big plus for me, the mother of a 6-year-old daughter. The
activities themselves seem to be legitimate in terms of
number, work required and length of time to complete. Kids
can go to Suzy's garage, where they can equip and customize
fire trucks and other vehicles. Choosing "Coach Blaze" means
you'll get a tour of the Tonka Academy where three skills
are taught; fire fighting and rescue using a helicopter or
motor boat. The meatiest activities, however, are the three
missions, which are disaster scenes that the player must
clean up and rebuild. One revolves around the burning dock
warehouse. The second deals with the aftermath of an
earthquake at a zoo in which animals have been set loose,
cages wrecked and roads cracked. In the last, old New
England fisherman "Nate Cod" takes you through a flooded
neighborhood where neighbors need rescuing. For each mission
kids accomplish, they get an award certificate from the
print center along with a newspaper article featuring their
heroism. They can also print out Tonka team member badges,
license plates and sheets of patterns to cut out and
assemble into construction sites. Envision your computer
area awash in paper.
Graphics and Sound
The graphics don't attempt to be photo
quality, but rather feel like colorful cartoons that are not
too busy to look at. The lion stretches, the St. Bernard
pants, the river water runs and gurgles. Best of all, each
scenario has a number of faceless little people, some of
whom are victims while others are members of the rescue
crew. For example, if during firefighter practice at Tonka
Academy you don't put out a manufactured blaze with some
speed, the little firefighter helpers sit down and start
playing cards. If you wait long enough, they'll curl up, go
to sleep and snore. In terms of detail, the pilings at the
harbor have algae growing on them, the power drill in the
garage zips loudly like a power drill, the flags wave in the
breeze. When you click on vehicles, their engines start and
continue to hum until they drive off the screen after
completing an activity.
Difficulty
The program literature says it encourages
kids "to use problem-solving skills, rescue know-how and
imagination to get missions accomplished." I didn't find
this to be the case. Each mission scenario begins by telling
kids what to do first and brings them the proper vehicle. It
would be better to have a selection of four vehicles at the
top of the screen in order to give kids a chance to figure
out which is the best vehicle for the job. Telling kids
which jobs to do and when gives them little chance to
problem-solve or prioritize. What the program does well,
however, is teach persistence and task completion, which
leads to my next point.
Interface
The program excelled at what I called the
Patience/Frustration Factor, which is both good and bad. My
kids had a hard time maneuvering the vehicles sometimes
because it requires a sense of perspective. Take the
helicopter at the zoo. You position it in a place you
believe to be above the lion, yet when you drop the rescue
basket, it lands two inches below the lion. That means you
have to move the helicopter up and try dropping the basket
again so it gets close enough so the lion will jump in. The
same goes for using the backhoe to pick up boxes and pipes
on the dock, etc. It's frustrating to start with, but I
found it gratifying that my daughter had to try again and
again before getting it right. Besides, once a kid learns
the feel of the vehicles, it's a lot easier the second time.
Keep in mind that you should run the program on a machine
with a fast processor. otherwise is really tough to maneuver
the vehicles. That's what I found by trying it on my Quadra
840AV (too slow) then on my PowerMac (just right).
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