Reviewed by David Leinbach
Flying Circus is one of only two flight simulators available for the Macintosh that supports 3D hardware acceleration. Flying Circus is described as "Seat of the pants flying" with "no huge manual to get through" and "no weapons systems to memorize". Gameplay There are four different aircraft to fly in FC: Sopwith Camel, S.E. 5a, Fokker Triplane, and Fokker D-VII. Each has it's own cockpit graphics and flying style. One thing I did find annoying is the completely unrealistic physics, I was able to do a complete loop in each plane and also fly inverted for extended periods of time. The world in FC I found to be rather sparse, containing almost no civilian structures or background objects. FC comes with only 20 missions, but also includes a mission editor to create countless more of your own, giving you almost unlimited replayability. The 20 included missions offer a wide variety of play. Graphics and Sound There were very few sounds in FC, a lot of the sounds are recycled over and over again in different parts. There seemed to only be two or three different engine sounds, and all the guns sounded exactly alike. It also would have added a much needed atmosphere had there been more background music. Interface and Difficulty The level of difficulty in FC seems very unbalanced in favor of the computer AI planes. Shots fired by me seem to do very little damage compared to when the AI planes hit me. Some of the later missions I found extraordinarily difficult. Conclusion | ||||||||||||||||
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