Reviewed by Jonathan Dreyer All images in this review can be enlarged by clicking on them
Future Cop is when of those rare simultaneous releases for both Mac and PC. The reason being that it is a hybrid CD. I for one am very glad that the Mac version of Future Cop found it's way onto the CD. Future Cop is one of the best games I have played in a very long time. You see the scores above, that's not a mistake, Future Cop is the first title I have ever reviewed to score perfect on our ratings system. We'll have to come up with some sort of award for it. From the Future Cop box: In the 21st Century, gangs have taken over L.A. Mutant crooks packin' thermo nukes, bio-agents, and other bad mojo are laying siege to the City of Angels. Hit the streets in a revolutionary hovercraft, walker, and all purpose justice dispenser. With ceramite armor, the latest plasma technology, and an awesome array of high-tech weapons, it's like playing "good cop/bad cop" only without the good cop. Gameplay Future Cop is really 2 games in one. Crime War and Precinct Assault. Crime War is really your standard shoot'em up setting, you go through 8 stages in L.A., each stage with it's own bosses, sub-bosses, and puzzles to go through. 8 stages may not seem like a lot, but the stages are very long and no two look the same. In Crime War you can fight alone, or through split-screen, you and a friend can work cooperatively. Precinct Assault is a rather unique concept. Two teams go at it in a battle to invade each other's bases. During the battle, each side can create automated weaponry (such as tanks and helicopters) and fight for control of the limited number of strategically placed turrets. You can play Precinct Assault with two players, or alone against the "Sky Captain", an artificial intelligence. Multiplayer is support in Future Cop as I already stated through split screen play, and also by Appletalk and TCP/IP. While network games are playable over a LAN, TCP/IP games require both players to have high speed Internet connection (sorry modem users). Graphics and Sound The ambient background music seemed to have struck just the right chord in me. I found the music to have the perfect balance of not leaving an empty void, without becoming totally annoying. On the sound effects side of the coin, I began to grow a little impatient with the sounds of crying civilians, maybe that was EA's idea, make the civilians so annoying you have to kill them? Interface/Difficulty There are the three standard difficulty levels in FC, Easy, Medium, and Hard. The differences between the difficulty levels are very hard to notice without really trying to find them. In other words, on first glance all the difficulty levels seemed the same to me. Bugs Conclusion
| ||||||||||||||||||
|