Reviewed by: Jon Ostenson You, an ex-Secret Service agent, are called one night by a close friend, Cathryn Mayfield, a U.S. Senator. She tells you about some mysterious goings-on in her office building and asks you to come. When you arrive, you find her brutally murdered, and the building where she worked crawling with suspicious and hostile men. Finding her murderers and exposing their vile plan will thrust you headlong into a world of political intrigue, backstabbing, and mystery. Gameplay & Interface While Prime Target employs Bungie's Marathon engine to provide a 3D first-person shoot-em-up, this game has evolved into something different. Prime Target is meant to be as much a murder mystery as it is a kill fest (although there's enough killing in this game to satisfy anybody). While, as in other games of this like, you will gather new weapons and ammo along the way, you'll also pick up clues (mainly in the form of emails and memos) that truly will guide you through your exploration and will ultimately lead you to the game's resolution. I felt this to be an interesting twist to this genre, and liked it quite a bit. MacSoft has created a pretty interesting plot that seems disturbingly similar to many thrown at us from the page's of today's newspapers, but if you're not interested in it you can still complete the game using simple, brute force. Prime Target takes place in Washington, D.C., and MacSoft has done a wonderful job of working popular historical buildings into the game. You'll fight through the Senate office buildings, the Capitol, various National Musems, and even the subways and tunnels between buildings. Because of MacSoft's attention to realism and detail in designing the maps to accurately portray these famous buildings, you won't find the same types of puzzles in this game as you would in a Marathon or Doom game; there are no rising platforms or hidden switches here (in fact, you won't even have to find any secret doors to solve this game, even though they do exist). To compensate for this, Prime Target has the mystery and clues already mentioned, but that alone wouldn't be enough to replace challenging puzzles--there's much more to this game. The level layout is such that you really feel a realistic sense of place, and that adds a lot more than you might think. In addition, MacSoft has cunningly placed enemies so that ambushes are a constant threat. There are also some very wide-open areas in these buildings that can make you just as nervous and wary as the crowded exhibition halls of a musem; it's hard to find a place to hide from hostile fire when you standing in the middle of a rotunda. Prime Target also features a non-linear game play; just because you finish scouring the Senate office buildings, for example, doesn't mean you'll come back for more later. In fact, in order to complete the game you'll have to traverse a few levels more than once. Progression from level to levle (or building to building) takes place via an old standby--access cards. You'll usually need at least two access cards to move on to the next level, and there's plenty of badguys to slaughter along the way. On at least one occasion, though, I thought for sure that the level designers had made a critical mistake in placing these access cards that was preventing me from finishing the game. All I needed, though, was a bit of creative thinking (you'll understand what I mean when you get there). The interface is almost exactly like Bungie's, except
that you are allowed to crouch and jump in Prime Target. The
on-screen stats are also different and take a bit of getting
used to (I was never sure which figure represented my health
and which my armor), but it isn't difficult. Prime Target allows for network play and includes some
network maps (an Ethernet network is recommended). MacSoft
even has a net-only version of the game that's freely
downloadable from their web site. All you need is one
registered, full-version CD to gather a network game. But
those of you without access to an Ethernet network are
pretty much out of luck. And, unfortunately, there's no map
editor or anything like that available for Prime Target, so
there won't be any other solo levels out there to play. And
as far as replaying the game on different skill levels goes,
I'm not sure that it would hold that much for the player
that's already been through the gauntlet of levels. Usually I turn the soundtrack off on games, since it
becomes annoying after a while. Prime Target was the
exception, though; this soundtrack sounds straight off a
movie, and playing it while your cruising through the
tunnels linking buildings makes you feel like you really are
in a movie. | ||||||||||||||||
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