Riven: The Sequel to
Myst
Reviewed by Jonathan
Dreyer, MGA Editor In Chief
Riven in case you haven't heard, is the
sequel to the best-seller Myst. Myst is a game that created
a genre, a hard thing to do. But, the question on everyone's
mind is Does Riven stand up to Myst? That's a very hard
question for me to answer. Technologically Riven is far
superior but, what about the other elements that make up a
great game you ask, read on.
Gameplay
Technologically speaking, not much has
changed in the gameplay since Myst, it's still the simple
point and click interface. You point where you want to go
and, click you're there. This time around I found a few
problems with this sort of interface, because you aren't
always sure of where to click to, say look a a certain piece
of wall, where you click could send you packing way past
what you where interested in, this could be a cause for a
lot of the back tracking you will have to do in this game.
But I supposed if it worked once, why mess with it.
Gameplay in terms of plot and storyline
is a different story. I found the plot/storyline of Riven
rather weak or almost non-existent, in Myst I felt I knew
what I had to do to move on in the game, in Riven I found
the gameplay was almost non-linear. With no real plot or
storyline to follow, Riven becomes a non-linear puzzle game,
albeit a good one.
Graphics & Sound
The graphics and sound in Riven have far
surpassed my expectations. I had expected graphics better
than Myst but not this great, Riven is without a doubt the
most visually appealing game I have EVER played. The
graphics in Riven will be hard to surpass in any other game
this year. I have one complaint though, when a moving door
or some other moving object stopped the whole scene seemed
to have a slight color change...
After the somewhat mediocre sound in
Myst, Riven's sounds were quite literally music to my ears.
Riven's ambient sound is wonderful, changing with every
change of scenery almost. The sound effects in Riven very
well done and very professonal, the sounds of moving doors,
gears, levers, etc...
Interface
Riven being made on a Mac means that you
won't find any of interface problems you might find in a PC
port. Riven has all the Mac menus and command key shortcuts
for save and open. One complaint, I thought that the Setup
options screen was a bit confusing to be useful.
Difficulty
The puzzles in Riven are very difficult, I
found them more difficult than Myst's puzzles. I thought
that there were fewer hints for the puzzles than in
Myst.
Conclusion
I had trouble reviewing this game, I mean it
was the most anticipated game of 1997. I felt that the
expectations for it were way too high, no game in the world
could live up to expectations that high. I believe that
Riven did not live up to the expectations set by the months
of anticapation, it is a great game still.
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