DimensionZ

Tag: Action Games

  • Shadow Warrior Mac Review (1998)

    Shadow Warrior Mac Review (1998)

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    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1998 and is reproduced as originally written. More in the Mac Gaming Alliance archive.

    Publisher MacSoft
    Tested on Performa 5260/100 Mhz
    Gameplay 5 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 5 / 5 apples
    Difficulty 4 / 5 apples
    Bugs 3 / 5 apples
    Overall 4 / 5 apples
    Reviewed by Jonathan Dreyer

    Lo Wang. Master ninja assassin for 20 years. A shadow warrior. Shadow warriors are the best of the best, and Lo Wang was the best of the shadow warriors. Every top company in Japan had a shadow warrior… a protector, a negotiator, a cleaner.

    Lo Wang worked for Zilla Enterprises, a conglomerate with control in every major industry. Too much control. Power corrupts, and Master Zilla’s corporation was corrupted to the core.

    Lo Wang discovered Master Zilla’s demonic scheme to rule Japan, using creatures summoned from the dark side. A man of honor, Lo Wang quit. But one as powerful as Wang either must be on your side, or no one’s side. Master Zilla unleashes his creatures for their first test: to kill a single man, a shadow warrior… Lo Wang.

    Gameplay

    I am completely sure that everyone knows how a 3D first-person shooter works so… Shadow Warrior is by the creators of Duke Nukem and was ported to the Macintosh by the same man who ported Duke, the infamous Mark Adams. Shadow Warrior is based on the Duke Nukem engine but with many more graphics. The increased number of graphics is why Shadow Warrior will run slower than Duke on the same machine.

    Let’s go over Lo Wangs arrsenal, which includes his Fists of Fury, his Katana sword, shuriken throwing stars, riot gun (quad-barrel shotgun), an UZI or two, a triple mode rocket launcher, grenade launcher, mines that will stick to absolutly anything, a really cool rail gun, and 2 mystery weapons; a “Gaurdian Head” and “Ripper Heart”. Items at Lo Wang’s disposal include gas bombs, smoke bombs, flash bombs, caltrops (small razors that sit on the floor), night vision goggles, and a tool kit which allows you to repair damaged vehicles like tanks, forklifts or other broken machinery.

    The settings in Shadow Warrior are much more interesting than Duke’s, whether it be on a boat, train, or controling a a mechanical gun…

    Interface

    I give kudos to Mark Adams for, as usual, adding all Mac interface preferences control boxes. Most ports will usually leave the PC-like internal graphical control boxes.

    Difficulty

    Shadow Warrior is no more difficult than any other first-person shooter, it’s mostly just shoot everyone and keep going. As in most games Shadow Warrior includes the required 4 difficulty settings.

    Bugs

    I’m sad to say that I found Shadow Warrior unusually troublesome. A few times the game would freeze up just after launching, or every time I tried to change the sound and music setting and restart the game would crash. I eventually worked around those problems and was able to play the game.

    Conclusion

    In my opinion Shadow Warrior is a very decent first-person shooter although it’s nothing to get really excited about, also consider that there have been 3 first-person shooters released in the last while just by MacSoft.

    If you can’t get enough first-person shooters to please you, go for this game, but if you’re becoming tired of these sorts of games maybe you should keep browsing when you’re in your favorite Mac store.

    Find a copy

    Shadow Warrior has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Shadow Warrior on Amazon.

  • Quake Mac Review (1997)

    Quake Mac Review (1997)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published December 1997 and is reproduced as originally written. More in the Mac Gaming Alliance archive.

    Publisher Macsoft
    Tested on StarMax 4000/200 with Techworks Power3Dfx card
    Gameplay 2 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 3 / 5 apples
    Difficulty 3 / 5 apples
    Bugs 3 / 5 apples
    Overall 3 / 5 apples
    Reviewed by Marty Dodge

    MacQuake is the much antiucipated conversion of the 2+ year old PC game. Was it worth the wait? Well, sort of. It has many annoying features, like the fact that you cannot play Death-match on Ethernet (Appletalk) LAN, and the fact that there is little variation in the in the gameplay. Kill everything…that’s about it.

    Quake was and always will be primarily a multiplayer game, Deathmatches are what made its name. Anyone with half a brain in his head will admit that the solo levels are nothing special. The graphics are impressive but they get boring after a while. The baddies are very linear and it seems more time was spent on the walls than on the creatures. It is true however that there are thousands of solo/net levels kicking around the net that can provide with hours and hours of pleasure after you complete the game for the first and last time. Also cheats abound all over the net.

    I would have liked to be able to wax poetic about the multiplayer aspects of MacQuake, alas I cannot because it will not function on an Appletalk LAN There is talk that there will be a patch to fix this problem but we shall have to wait and see. Why MacSoft decided to release MacQuake without giving the game the ability to play over Appletalk is beyond me. MacQuake dedicated web sites and newsgroups are reeling with complaints about the multiplayer MacQuake.

    There is a recent update that has corrected several game faults and has gone some way to allow to much trumpted multiplayer function via the internet. By the time the multiplayer function of MacQuake is released, there will probably be quite a few MacQuake clans and ladders set up on the web. There are several very good sites already dedicated to MacQuake, most of which allow players to hook up over the internet. With any luck QuakeWorld will be ported to the Mac sometime soon, until then Mac owners will remain second-class cititzens in the Quake world.

    The weapons in MacQuake are standard and are nothing special. The monsters suppose to be the stuff of nightmares are not that worrying. It will be interesting to see how they appear on my newly acquired Power3D card. There are some useful features like the ability to save on the fly, anywhere you want and (~) key which allows you to type all kind of cheats and skips in. In the game there are also Quad damage, protection & extra health power-ups to find and pick in addtion to all the weapons, ammo, armour, and health kicking around which is standard in all games of this type.

    Hopefully Quake II will come out for the Mac sooner or later. Until then you will have to be happy with some of the excellent ID approved scenarios like Malice, a few Mac freindly expansion packs and the forthcoming scenario based on the X-Men comic world. You will have to pay extra for them thought.

    Is MacQuake worth the hype? No. Although, Quake for all its bad points is a damn good engine, just check out Malice. Like Duke3D, Quake would have been impressive a year ago, for me it is a case of too little too late. What really annoys me, is that if I had MacQuake by itself I would not rate it at all, since Malice arrived I look at it in a whole new light.

    Find a copy

    Quake has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Quake on Amazon.

  • Postal Mac Review (1997)

    Postal Mac Review (1997)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published September 1997 and is reproduced as originally written. More in the Mac Gaming Alliance archive.

    Publisher Ripcord
    Tested on Unkown
    Gameplay 4 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 3 / 5 apples
    Difficulty 4.5 / 5 apples
    Bugs 4 / 5 apples
    Overall 4 / 5 apples
    Reviewed by David Padula

    Before I even begin the review of the game Postal I must mention this little thing about it first. This game has a high level of violence and I wouldn’t recommend it for younger children.

    Well I have played the game Postal for about 1-2 weeks and I really do enjoy it. The game play is easy and the learning curve is pretty simple. The entire idea of the game is to kill at least 80% of those alive on the level. Once you do that you can go to the next level.

    The graphics on the game are nice. They aren’t rendered in 3D, which is good in my opinion, since then it would require a good deal more of yuor computer processing it and then even the lower end PowerMacs would have trouble running it. The game uses an above view and a 45 degree angle (if I recall it correctly).

    The objective in the MAIN part of the game is to kill everybody. It sounds just like the objective in Doom or Quake but this is slightly different. It seems that everybody is out to kill you. Why I am not sure since the game never really explains it. Even in the ending it isn’t really explained. The objective is to kill at least 80% of those on the level and then you cvan move on. The best part is that if you want you can kill everybody on the screen. Also a nice added bonus is that you can blow up canisters and gas tanks. They don’t just explode like in Quake and Doom but they also light on fire and burn for a bit.

    There are two problems I had with the game though.

    1. There was no opening movie or story that went along with the game. I didn’t like that myself since I am used to the games that give you a nice story so you have an idea what you are killing people for.

    2. The other thing that really annoyed me was that they supplied a program with the game to make your own levels. I personally was unable to get it to work right. It came with a small textfile giving very quick directions about the program and then it said that there was no support offered for it so don’t bother calling us. I found this really stupid to do. Why give a program to the users and then supply really poor directions on using it?

    Overall I did enjoy the game very much. I would highly recommend it to anybody that likes the type of game where you just run around and kill things. The weapons are nice, the graphics are good, the gameplay is nice, and the sounds are really funny and nice. I do think that this game shouldn’t be for those younger kids.

    Find a copy

    Postal has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Postal on Amazon.