DimensionZ

Tag: Flight Simulators

  • Falcon 4.0 Mac Review (1999)

    Falcon 4.0 Mac Review (1999)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1999 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher MacSoft
    Tested on Power Mac 8600/300 w/64mb RAM
    Gameplay 4 / 5 apples
    Graphics & Sound 5 / 5 apples
    Interface 4.5 / 5 apples
    Difficulty 3 / 5 apples
    Bugs 2.5 / 5 apples
    Overall 4 / 5 apples
    Reviewed by Jonathan Dreyer

    Falcon 4 lives up to it’s hype of being the “New benchmark in flight sim technology”. It is simply the most realistic, complex flight simulator I have ever played. Falcon 4 includes basically 4 aspects of play: Instant Action, Dogfight, Tactical Engagement, and Campaign.

    Falcon 4.0 screenshotInstant action is just what it says it is, instant action. You’re thrown into a F-16 mid-flight with a ton of enemy planes in the air for you to shoot down. This adds a level of “brainless fun” to an otherwise very complex simulation.

    Dogfight is really meant for multiplayer action, but you can also fly against AI controlled planes. In Dogfight up to sixteen people can compete over your LAN in 4 teams. Feel the thrill over blowing your best friend out of the sky.

    Tactical Engagement covers everything from training missions, to mission editor, to downloadable user made scenarios. Tactical Engagement alone makes Falcon 4 more comprehensive than any other combat flight simulator available.

    Campaign is what really takes Falcon 4 to the next level in terms of flight sim realism. You can wage multiplayer battles against real people, while at the same time other battles are taking place in the same campaign theater which can affect your next mission. This is one of the many things that make Falcon 4 the most advanced flight sim available.

    Falcon 4.0 screenshotThe learning curve of Falcon 4 is immense, almost as complex as a real pilot, but through the use of options modifiers even a flight sim newbie can be up and flying in a just a few minutes. It’s simple to get up and flying, very difficult to master. When I say it’s difficult to master, I’m not kidding, the Falcon 4 flight manual is an inch thick. Don’t worry about reading an inch thick manual if you want to get flying right away, also included is a Cadet’s Guide which will get you up and flying in just a few minutes. The wide range of difficultly options allows flight sim enthusiasts of all skill levels to enjoy the game.

    Falcon 4.0 screenshotNext level of realism in Falcon 4 comes from the amazing graphics. If you’re not playing it with a 3D acceleration hardware, it’s not worth it. The 3D accelerated graphics in Falcon 4 are the most realistic 3D I’ve seen yet. Unfortunately, this level of graphics comes with a price in hardware demands. Although MacSoft lists the minimums as a 200 MHz PPC with 32 mb of RAM, the actual minimum is more like their recommended of a 233 MHz 604 or better with 64 mb of RAM and a 3D accelerator. The minimum just doesn’t cut it anymore.

    Falcon 4.0 screenshotAs we get to the “unfortunately”‘s in Falcon 4, we come to the bugs. There are quite a few of them present, and probably more that are lurking underneath. In all fairness, pretty much all of the bugs were present in the PC version and they just got ported over with the rest of the game. There is a patch that is currently being worked on that will fix pretty much all the bugs, once the patch is out Falcon 4 will become a 4.5 out of 5.

    Falcon 4.0 screenshotIn conclusion, Falcon 4 is an awesome game with variable difficulty to allow for all types of players, and freakin’ unbelievable graphics. I would not recommend this title unless you have a 3D accelerator and a fast machine, but if you do, I can’t recommend it enough. Although some bugs do detract from Gameplay, they will be fixed soon.

    Find a copy

    Falcon 4.0 has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Falcon 4.0 on Amazon.

  • Flying Circus Mac Review (1998)

    Flying Circus Mac Review (1998)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published September 1998 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher Bullseye Software
    Tested on PowerMac w/ Power3D card
    Gameplay 3 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 5 / 5 apples
    Difficulty 3 / 5 apples
    Bugs 5 / 5 apples
    Overall 3.5 / 5 apples
    Reviewed by David Leinbach

    Flying Circus is one of only two flight simulators available for the Macintosh that supports 3D hardware acceleration. Flying Circus is described as “Seat of the pants flying” with “no huge manual to get through” and “no weapons systems to memorize”.

    Flying Circus screenshot

    Gameplay

    Flying Circus lives up to it’s hype with fly by the seat of your pants gameplay style and simplistic controls. Unlike most modern flightsims which require the memorization of countless commands, FC is simply a fun flying game. With input sprocket you can use almost any joystick out there. It is basically point and shoot mindless flying.

    There are four different aircraft to fly in FC: Sopwith Camel, S.E. 5a, Fokker Triplane, and Fokker D-VII. Each has it’s own cockpit graphics and flying style. One thing I did find annoying is the completely unrealistic physics, I was able to do a complete loop in each plane and also fly inverted for extended periods of time. The world in FC I found to be rather sparse, containing almost no civilian structures or background objects.

    FC comes with only 20 missions, but also includes a mission editor to create countless more of your own, giving you almost unlimited replayability. The 20 included missions offer a wide variety of play.

    Flying Circus screenshot

    Graphics and Sound

    Being a 3D accelerated title, I was expecting graphics to rival that of at least Quake. I was sorely disappointed in the graphics in FC. Although when run with a 3D card the graphics are somewhat smooth, there are many jaggies and are no where near the quality of even Quake. The objects in the game seemed to lack color, most being only one shade. Balloons being the most annoying, they look like clouds when you see them in the distance. I would have hoped for a wider variety of color in FC.

    There were very few sounds in FC, a lot of the sounds are recycled over and over again in different parts. There seemed to only be two or three different engine sounds, and all the guns sounded exactly alike. It also would have added a much needed atmosphere had there been more background music.

    Flying Circus screenshot

    Interface and Difficulty

    Donald A. Hill, the force behind FC, is a long-time Mac programmer and knows his stuff. All the expected Mac interface and dialogue boxes are present and the mini-manual built in to the game is a great feature.

    The level of difficulty in FC seems very unbalanced in favor of the computer AI planes. Shots fired by me seem to do very little damage compared to when the AI planes hit me. Some of the later missions I found extraordinarily difficult.

    Flying Circus screenshot

    Conclusion

    In conclusion, Flying Circus is game with many faults, but it is still a fun game. I wouldn’t recommend this to anyone looking for knock out graphics or the most in realism. The game is more suited to the novice flight enthusiast. Flying Circus has really wetted my appetite to see what Donald A. Hill and Bullseye Software bring out next!

    Find a copy

    Flying Circus has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Flying Circus on Amazon.

  • Top Gun: Fire at Will Mac Review (1998)

    Top Gun: Fire at Will Mac Review (1998)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published March 1998 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher Macsoft
    Tested on PowerMac 8600/300 w/ 32mb RAM
    Gameplay 5 / 5 apples
    Graphics & Sound 2 / 5 apples
    Interface 4 / 5 apples
    Difficulty 5 / 5 apples
    Bugs 4 / 5 apples
    Overall 3.5 / 5 apples
    Reviewed by Jonathan Dreyer

    Top Gun: Fire at Will is an interesting game, it’s not quite a full fledged flightsim and not anywhere near an action game. Top Gun is a Flightsim/Arcade hybrid, the flight controls are not nearly as complex as in F-18 Hornet, allowing Top Gun an arcade like gameplay.

    The action begins at Top Gun School, where you’ll compete for the coveted Top Gun Trophy. Then, you’ll lead your wingmen through fierce aerial combat in a burgeoning global crisis. Top Gun gives you the ultimate that modern F-14 dog fighting has to offer.

    Top Gun: Fire at Will screenshot(Click to Expand)

    Gameplay

    Although I said that the control of Top Gun were simple compared to Hornet, that doesn’t mean that an idiot could fly the famous F-14 Tomcat. All the necessary aircraft control to be a successful pilot but the emphasis has been put on gameplay, not realism. While Hornet is a better simulator, Top Gun is by far a better GAME.

    Top Gun: Fire at Will screenshot(Click to Expand)

    The Gameplay is the greatest part of Top Gun. You start in the Top Gun school where you go through numerous training missions, each one increasing in difficulty from the one before, your goal is the infamous Top Gun Trophy. There are plenty of mission in many varieties, night flying, escort runs, carrier takeoffs, carrier landings, etc… You have 4 different weapons at your disposal for success in those missions, the M61A1 “Vulcan” cannon, AIM-7 Sparrow missiles, AIM-9M Sidewinder missiles, and AIM-54 Phoenix missiles. And of course you have your RIO sitting right behind you waiting for a chance to give his sarcastic advice. The Top Gun school missions are a perfect to give the flightsim newbies the basics of takeoffs, landings, and dog fighting. There were even some Top Gun school missions later on that I (the flightsim expert) had trouble with, namely the grand canyon mission where you have to stay under the rim of the canyon while dog fighting 3 enemy planes, that was one of the toughest flightsim missions I’ve ever flown.

    Top Gun: Fire at Will screenshot(Click to Expand)

    Graphics & Sound

    The graphics of Top Gun are it’s biggest flaw, they stink. The graphics seem to be heavily pixelated even at the highest graphic settings available. The ground and the ocean look ugly, as you can see in some of the screenshots scattered throughout this review. Objects look great, such as other planes and buildings but, the rest of the Top Gun world is almost painfully ugly, if it wasn’t for the great gameplay this game would really suck.

    Top Gun: Fire at Will screenshot(Click to Expand)

    The sound and music of Top Gun is wonderful. It even has the Top Gun song from the movie (although sung by a different singer). The music perfectly balanced for the levels giving it just the right amount of atmosphere without being too distracting. Sound effects in Top Gun were nothing special, the missile sounds are the same for every missile you have and the gun sound is rather annoying when trying to shoot down your enemies.

    Interface

    Top Gun is a top notch port. All the expected macintosh elements were there, including the use of Apple Input Sprocket for joystick support. Note: I found a conflict with SpeedDoubler 8 and the input sprocket, to play disable SpeedDoubler first.

    Difficulty

    Top Gun has a perfect difficulty balance, each mission get progressively harder from the one before. This balance allows you to master the basics of flying in Top Gun without being forced to fly unusually difficult missions.

    Top Gun: Fire at Will screenshot(Click to Expand)

    Conclusion

    In conclusion, Top Gun has the best gameplay of any game I’ve played recently but, if you’re looking for a flightsim, this is not for. Top Gun is more for gamers with little or no flightsim experience or who just want to play a really fun game. Once you look past the graphics into the gameplay, you’ll realize that Top Gun is great game.

    Top Gun: Fire at Will screenshot(Click to Expand)

    Find a copy

    Top Gun: Fire at Will has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Top Gun: Fire at Will on Amazon.