DimensionZ

Tag: Racing Games

  • Assault Vehicles Mac Review (1999)

    Assault Vehicles Mac Review (1999)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1999 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher XYZ Entertainment
    Tested on PowerMac G3 233 130 RAM (VM on)
    Gameplay 5 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 5 / 5 apples
    Difficulty 4 / 5 apples
    Bugs 5 / 5 apples
    Overall 5 / 5 apples
    Reviewed by Marty Dodge

    Assault Vehicles is one of the those exceptions to the rule, it is not made by Ambrosia and it is a great game. AV has come along at the perfect time for all Carmageddon fans. Just when reliable sources inform us that Carmageddon II: Carpocalypse Now looks like it will be out in the new year at best, up pops AV to fill the gap. It is simple car combat game where you pummel your opponents with guns, rockets, mines and a few special attacks.

    Assault Vehicles screenshot
    (Click on Picture to Expand)

    Gameplay

    The game runs smoothly and rapidly on my machine in all modes. There is no screen jump or pauses. I am sure that the game is even better in Multiplayer LAN suffering none of the long loading time problems so often experienced with Carma and other games. Basically there are five zones in which one can play. These arenas (think Car Wars arenas with natural instead of cement borders.) are located in Egypt (complete with Pyramids), Himalayas, the Midwest, Siberia and South America. In the Trophy game one faces one more opponent at each level (1,2,3,4,5 max) which one has to kill to advance to the next level of play. After completing all areas one moves onto the Gold Trophy contest where one gets awards as one advances. (Options and two vehicles are amoung some of the goodies available.)

    There are two other modes, both can involve team play with other cars. These are Elimination and Kill Count, last man stranding and a pre-set kill amount respectively. Both of these ways are a great way to learn how to play the game and develop skills needed in the Trophy chase. It would also pay to try this a few times before facing human opponents in the multiplayer mode.

    Assault Vehicles screenshot
    (Click on Picture to Expand)

    Graphics/Sound

    They are not basic but not the latest either, but then again this is shareware after all. Graphics are clean and uncomplicated. There is day/night modes and even the occasional rain shower. There is no graphical object overlap that there is many games of this type. The sounds are basic cars noises, nothing special but nothing too annoying either.

    Assault Vehicles screenshot
    (Click on Picture to Expand)

    Interface/Difficulty

    The interface is mostly on the keyboard, although the mouse can be used for movement. Keys are customisable so both lefties and righties will be happy. I recommend the standard layout for movement (numeric keypad) while using the defaults for the action keys. The controls do not take too long to get used to, what takes a while is learning how to survive and avoiding sucking missiles from all sides. One sits in the car and looks out the front, below this is a basic dashboard with information about location of enemies & allies, damage and armament.

    The Trophy chase in single player is not at all easy and it takes some skill and tactics to survive past the third or fourth area. One must learn to conserve ones’ cars in the early stages so it will be possible to survive when facing 5 other opponents. Fortunately the baddies do have a habit of pummeling each other as well as you. Your allies take offence when you hit them as well, and are prone to nailing you with a missle or a shot if you hit them by mistake.

    Assault Vehicles screenshot
    (Click on Picture to Expand)

    Bugs

    None that I could find. There may have been some, as there is an update on the site for those who have earlier versions of the game.

    Conclusion

    This is a great little game that does what it does well. The only criticism I can think of is that one needs a copy of the CD is each machine on a LAN. Of course the fact that the game costs all of $15 from their website does make up for this problem. This is the perfect game for a 30 min session of flatten your co-worker. Assault Vehicles will fill the crevass in my life until Carma II comes out. If you like offensive driving games then this is the game for you.

    Find a copy

    Assault Vehicles has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Assault Vehicles on Amazon.

  • Carmageddon 2 Mac Review (1999)

    Carmageddon 2 Mac Review (1999)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1999 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher Interplay
    Tested on G3 233 MHz 96 MB RAM (total: 131.1 MB) MacOS 8.5.1 (US)
    Gameplay 4 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 4 / 5 apples
    Difficulty 3 / 5 apples
    Bugs 5 / 5 apples
    Overall 4 / 5 apples
    Reviewed by Marty Dodge

    Most images in this review can be enlarged by clicking on them

    Over three months after being released on the PC, Carmageddon II is finally out for the Mac here in the US. In a bizarre gaming industry snafu, Carma II, the game is still not out in the Europe as SCI (UK) has just made an agreement with GT Interactive to handle distribution. SCI claims that the Interplay version is tamer than the European release. I doubt whether this will mollify the irate MacCarma fans in the UK and beyond.

    SCI made a great effort to make Carma II different from its predecessor. In some areas such as graphics and physics it is greatly improved over the first one, in others it is much worse. Someone at SCI decided that missions were the thing to set Carma II apart from its predecessor. This person should be hit very hard in the head as missions in Carma II go along way to ruin the entire game. Being stuck on the same mission for days on end in neither fun nor useful. All missions are time limited with no opponents and no way of extending the time. These missions become tedious on about the third attempt. SCI has admitted that the mission part of Carma II has been less than popular. An SCI PR rep claimed that emails to SCI are 50/50 pro/anti missions, I doubt this to be entirely accurate if the C3 Wish List message board is anything to go by. I trawled through over 100 messages and found 1 pro-mission post and a great number against.Carmageddon 2 screenshot

    The second major problem with Carma II is the official system requirements. In my opinion and that off several major Carma II fan sites, (is a good place to start as they have an extensive piece on requirements.) for the Mac at the stats are way too low. My advice is that the minimum requirements to make the game playable are G3 233 with at least 4 MB VRAM and at least 64 built in RAM. I had to purchase 4 MB of VRAM for my RagePro card so that Carma II was not choppy and unplayable on the higher levels. I hear reports that those with slower machines and video cards are performing well but then again your card must have at least 4 MB VRAM to make it worth playing at all. Another annoyance when one has less than 4MB VRAM is that one cannot use the map feature, this is especially a problem in the mission levels.

    Carmageddon 2 screenshotCarma II does have some good points however, hence the 4 rating. If you have a fast enough machine with the right bell and whistles, Carma II really shines. The visuals are amazing. Windows break, signs break, cars break in half and bits of your car fall off. There are a whole new array of power ups, some of which are anti-pedestrian weaponry, like a flame-thrower and morning star tail. There are of course new cars ranging from a Bus to a WWII German airplane. There are 30 new tracks, ranging from an aircraft carrier (USS Lewinsky) to an airport with active airplanes. Unfortunately you cannot blow them up, and they are merely obstacles. A greater variety (150 different types) of pedestrians and animals provide hours of gory fun. Oh yes and for some of us the soundtrack is a bonus, Iron Maiden and Carmageddon, quite a combo.

    Carmageddon 2 screenshotI have not been able to test this version of Carmageddon on a LAN, but I suspect that it will be as much fun as it predecessor. As with the first edition of the game, up to 8 can play on a LAN at one time and only the host machine needs to have a CD in it. Full installs must be done on all other machines. It surprised many that there is no Internet or Modem to Modem play with Carma II. I suspect the reason is that there is so much action taking place on the screen that only Cable/ADSL players would be able to play at any sort of reasonable level.

    Carmageddon 2 screenshotCarmageddon II: Carpocalypse Now is a great disappointment, but still a great deal of fun to play. As with the first game, expect to see lots of custom cars, pedestrians and tracks popping up all over the internet. I would approach CarmaII with caution if you have either a slow computer or never played Carmageddon. There are no plans for a Mac demo, so you have no way of trying it before you buy. It is best that I finish this review now, before I change my mind and lower my rating. I seem to change my mind hourly, missions in a racing game! Bah!

    Find a copy

    Carmageddon 2 has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Carmageddon 2 on Amazon.

  • Carmageddon: Splat Pack Mac Review (1998)

    Carmageddon: Splat Pack Mac Review (1998)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published March 1998 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher SCi
    Tested on PowerMac 7300/180
    Gameplay 5 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 4 / 5 apples
    Difficulty 5 / 5 apples
    Bugs 2 / 5 apples
    Overall 5 / 5 apples
    Reviewed by Marty Dodge

    SCI in their infinite wisdom has decided not to bring the Splat Pack out for the Mac. So why the review? Well being that Mac people are always used to having to do things for themselves, several people mucked around with the files in Carmageddon and the Splat Pack and determined that most of the files for the PC and the Mac are identical. Many of us have been using PC cars in Carmegeddon for months. A sort of group think was held in the discussion group of Carmageddon.Com and several of us decided to give it a shot.

    Carmageddon: Splat Pack screenshot
    (Click to Expand)

    As you may have determined by now, it worked. Starting with the demo of the Splat Pack we discovered it would work, if you were willing to put in about 40 minutes of annoying and careful copying across. James then determined that the complete Splat Pack could be used the same way. I went as far as to buy the PC version but ended up not getting round to experimenting. This was still an onerous and time consuming task. Until that is… James decided to write an Applescript program to copy all this stuff for you. If you have a copy of the Splat Pack and 40 minutes of time, Splat Pack Installer will do it all for you. SCI should give James a contract as we speak, he saved them a hell of a lot of time and money and they still get to sell the Splat Pack to Mac owners.

    Now some of you might want to get boycott SCI for not bringing out the Splat Pack for the Mac. Get mad for a few minutes and get over it. Remember, we want them to bring out Carmageddon II for the Mac, after all the thing is being done on a Mac. If you have not yet seen screenshots of it go to MacInkill and enjoy your future. It looks amazing and should be a blast to play. We should also be happy that SCI made the programming so easy to much about with, that is why Carmageddon has staying power. One last thing, because the Splat Pack is a fairly “old” title you can buy it for very little on sale at major outlets or by mail-order.

    Carmageddon: Splat Pack screenshot
    (Click to Expand)

    Now that is off my chest, the add-on that is the Splat Pack. The game play is the same as the full game, but the graphics have been approved, and the opponents are a lot more fun. The tracks, besides “Ring of Fire” which for some reason will not work on the Mac, are neater as well (range from Aztec to Myst—like islands.) The tracks for the most part are harder than in the full game. Some of the jumps and curves are killer. Cars are great as well. There is nothing better than nailing a pesky Citroen CV with the Peterbilt semi-cab, and watching the little commie bastard fly across the screen. Other standouts are: a Duesenberg, a monster truck and Chevy from the 70s. There are now sheep & boar as well the ever present cows and people to hit as one drives round the track. Your original cars seem to have improved handling and combined with the more macho grunt of the engine, both give real pleasure. (For the Eagle II, just think cartoon Batmobile that is red.)

    To Get the Mac Splat Pack Installer, visit MacInKill

    Find a copy

    Carmageddon: Splat Pack has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Carmageddon: Splat Pack on Amazon.

  • Carmageddon Mac Review (1998)

    Carmageddon Mac Review (1998)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published March 1998 and is reproduced as originally written. More in the Mac Gaming Alliance archive.

    Publisher SCi
    Tested on Performa 5260/100 Mhz and a PowerMac 8600/300
    Gameplay 5 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 4 / 5 apples
    Difficulty 5 / 5 apples
    Bugs 5 / 5 apples
    Overall 5 / 5 apples
    Reviewed by Jonathan Dreyer

    Note:(Feb 2/98)

    On my new PowerMac 8600/300 I can play Carmageddon in High-Res 640*480 and it’s completely smooth, absolutely no jerkiness at all!

    Carmageddon

    First of all, this is the BEST game I have played for a very long time! I’ve had more fun playing this game than any other in the this year. Now for something about the game: The Nastiest Driving Game in the World.. Ever! Pit your wits and wheels against 25 maniac drivers over 36 formidable race circuits in your quest to become the King of Carnage and the Prince of the Pile-up! Carmageddon.. it’s murder on the streets

    Gameplay

    I have to say that the gameplay is the most enjoyable part of the game! There are 2 ways to finish a race, you can either go through the race and complete the laps or you can just go around smashing all the other cars, the latter being much more enjoyable. During the race you have a timer at the tops of the screen that counts down to zero, to increase the time on the timer you either run over some people and get some blood splatter or ram the other cars until they are destroyed and you get credits and time. A variety of tracks and opponents keep the game very very fun during the 36 races.

    Graphics and Sound

    The second great thing about this game are the graphics and sound. The High-Res 640*480 graphics are absolutely fabulous, the only problem is that Carmageddon doesn’t support any 3D cards (yet?) so unless you have a very very fast processor, you’re stuck in Low-Res which thankfully is still great and playable on most PowerMacs.

    The sound effects in Carmageddon are wonderful, the screams and shrieks of people just before you run them down are hilarious. The music is also fantastic!

    Interface, Difficulty, and Reliability

    You can tell as soon as you start the game that this is a PC port. All of the menus and settings screen are similar to a PC games there are no Mac-like dialogue boxes in this game but, even though the game’s interface is still good, especially with the bloody hand cursor.

    I found that they difficulty of the different races to be either very easy or very hard, in some races it took me 4 tries to hit something before my low low starting time ran down.

    As for reliability, the game never crashed on my at all, a very rare thing indeed.

    Conclusion

    In conclusion, I recommend this game. If your computer can run it at a reasonable speed then this game is excellent! I have absolutely no complaints about this game.

    Find a copy

    Carmageddon has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Carmageddon on Amazon.