DimensionZ

Author: Jon

  • Lode Runner 2 Mac Review (1999)

    Lode Runner 2 Mac Review (1999)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1999 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher MacSoft
    Tested on PowerMac G3 233 130 RAM (VM on)
    Gameplay 2 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 2 / 5 apples
    Difficulty 2 / 5 apples
    Bugs 5 / 5 apples
    Overall 2 / 5 apples
    Reviewed by Marty Dodge

    I really wanted to like this game, because I loved its 2 million unit selling predecessor, one of the best games ever for Apple II. The problem is, as is typical with this sort of really late in game sequel , it has so much flash that it loses the spirit of the original game. They even brought Doug Smith, the original creator of Lode Runner, to advise. Obviously he was ignored. In this game you get to play a male or female Lode Runner, decked out in your choice of colors armed with a drilling weapon cleverly disguised a neat looking SMG. Don’t be fooled by the cover, it is the best part of the game.

    Lode Runner 2 screenshot
    (Click on Picture to Expand)

    Gameplay

    LR2 has some of the worst gameplay I have encountered in a long time. The game is suppose to be a challenging, instead it is merely annoying. I spent a great deal of time giving LR2 a chance, but I was not moved.

    Graphics and Sound/Interface/Difficulty

    Graphically the game looks extremely good, if hard to see. The 160 levels, over 5 worlds (Industrial, Jungle, Gear, Mona and Wacky) are amazingly done, if too detailed. It is an impressive game to look at, if not play. The screen is so small that it is hard to tell what is going on at times. For some reason there is no way to adjust the screen size, if you use a large monitor at a fair distance from your eyes, you will find yourself staring at the screen trying to figure out where you are. Another big problem is the fact that the game is in 3D, so the perspectives are all messed up. It would have been nice if there were a rotation option allowing one to look at the screen from a different perspective. The sounds are nothing special and the music gets annoying quickly, so you will find yourself turning it off very soon after you get the game.

    Lode Runner 2 screenshot
    (Click on Picture to Expand)

    The controls are fairly poor and unresponsive, one has to fiddle with keys on the keypad. It takes a while to realize where your character goes when you hit the key (he/she moves NW,SW,SE,NE and up & down.) It might have been better if there were a mouse and joystick option. It takes a great deal of time to master the movement and the reward is by no means sufficient. The game is extremely hard for reasons other than the gameplay. The reason it is so hard because the interface is rubbish and it is hard to see on the screen. Your character is tiny, so much so that it gets lost in the other things on the screen.

    Bugs

    There are no bugs that I can find, which is nice. Another good thing is its low requirements: PowerPC, 16 RAM and Thousands of colors.

    Lode Runner 2 screenshot
    (Click on Picture to Expand)

    Conclusion

    LR2 is short is a very badly executed game. You are able to do play multiplayer (up to 8), which will make a crowded screen even more so. There is also a level editor, which is a nice touch, but the time spent coding it would have better used making the game more enjoyable. LR2 is not a worthy successor to Lode Runner. Presace has managed to take a simple, enjoyable game that was well loved, and turn it into a bloated graphics demonstration. Sad really. Yet another case of “if it ain’t broke don’t fix it.”

    Find a copy

    Lode Runner 2 has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Lode Runner 2 on Amazon.

  • Klingon Honor Guard Mac Review (1999)

    Klingon Honor Guard Mac Review (1999)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1999 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher MacSoft
    Tested on G3 233 MHz 96 MB RAM (total: 131.1 MB) MacOS 8.5.1 (US)
    Gameplay 4.5 / 5 apples
    Graphics & Sound 4.5 / 5 apples
    Interface 4 / 5 apples
    Difficulty 3 / 5 apples
    Bugs 5 / 5 apples
    Overall 5 / 5 apples
    Reviewed by Marty Dodge

    If one wishes to be truthful I had my doubts about KHG before I played it for the first time. As Babylon 5 aficionado I have always felt STNG and its brethren to be a bit too “caring and sharing” for me. I am by no means a Trekkie. I happy to inform you that one does not need to be a Trekkie to enjoy this game, just a fan of brutal 3D action. I always thought the Klingon were the only interesting race in Star Trek. Now I know why, it is the Bat’leth that I love . This vicious, five bladed, two handed close combat weapon is more fun than any long range weapon in any other game. Cleaving an opponent with your backstroke is the most satisfying experience of any 3D shooter on the market. Unlike most games in the genre, KHG provides the ability to do fancy maneuvers with both the Bat’leth and the D’k Tahg (dagger.) The rest of the weapons in your arsenal are impressive as well and provide more variety and killing power than say Unreal (whose engine KHG uses.)

    Klingon Honor Guard screenshotThe gameplay and storyline in KHG is superior to Unreal, making it seem as if one is truly involved in the plot. The game is presented in a way, with extremely good cutscenes, that makes you feel as though you are part of the latest Star Trek movie. But unlike being in a ST movie there are none of those pesky Federation humans running around. As the plot centers around a conspiracy to overthrow the Emperor by fellow Klingons of the traitorous House of Duras, there are few of the other ST races around, in fact the only other humanoids are the so-called Andorians. (A race of pirates and smugglers. Wonder where they came up with that name? And will the tiny country involved sue for slander?) As you are facing fellow Klingons, you are able to see the weapons you can acquire, used on you beforehand.

    Klingon Honor Guard screenshotThe sound and graphics in this game are breathtaking, although the soundtrack does get a bit annoying over the course of the game. Much like DV, the game is mostly played in areas that are dimly lit, so it helps to play in a room that does not have too much glare. Logically because it is based on Unreal, the requirements for this game are astronomic. Two rules: give it as much RAM as possible and don’t bother on anything slower than a G3 or a 3Dcard equipped 604. Oddly enough KHG was much more stable than Unreal and so long as it had the full 96RAM I gave it, things ran smoothly, including the cutscenes. Those RMV movies employ actors experienced in the Klingon ethos.

    The game is not too hard, but there are some levels that are a bit puzzling. I managed to complete it over a weekend of intense playing but played at a normal rate it should keep one entertained for a good amount of time. I was unable to try the multiplayer aspects of the game, but I will assume that they are great fun, if the “botmatch” is anything to go by. I did manage to explore some of the multiplayer maps and the ones I tried are huge and complete. Editor’s Note: I have played KHG multiplayer matches both over a LAN, and the internet. Although I had some trouble getting started, multiplayer games of KHG are great fun!

    Klingon Honor Guard screenshotOverall I cannot recommend this game enough, I had a blast playing it. The only downside is that it is really a game for those with the latest fast Macs, with lots and lots of RAM. If you are a Star Trek fan, then it is indeed a must have, unless you truly hate the Klingons. As far as I am concerned KHG, is a strong contender for game of the year. “Heghlu’DI’ mobbe’lu’chugu Qaqu’Hegh wanl!”

    Find a copy

    Klingon Honor Guard has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Klingon Honor Guard on Amazon.

  • Falcon 4.0 Mac Review (1999)

    Falcon 4.0 Mac Review (1999)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1999 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher MacSoft
    Tested on Power Mac 8600/300 w/64mb RAM
    Gameplay 4 / 5 apples
    Graphics & Sound 5 / 5 apples
    Interface 4.5 / 5 apples
    Difficulty 3 / 5 apples
    Bugs 2.5 / 5 apples
    Overall 4 / 5 apples
    Reviewed by Jonathan Dreyer

    Falcon 4 lives up to it’s hype of being the “New benchmark in flight sim technology”. It is simply the most realistic, complex flight simulator I have ever played. Falcon 4 includes basically 4 aspects of play: Instant Action, Dogfight, Tactical Engagement, and Campaign.

    Falcon 4.0 screenshotInstant action is just what it says it is, instant action. You’re thrown into a F-16 mid-flight with a ton of enemy planes in the air for you to shoot down. This adds a level of “brainless fun” to an otherwise very complex simulation.

    Dogfight is really meant for multiplayer action, but you can also fly against AI controlled planes. In Dogfight up to sixteen people can compete over your LAN in 4 teams. Feel the thrill over blowing your best friend out of the sky.

    Tactical Engagement covers everything from training missions, to mission editor, to downloadable user made scenarios. Tactical Engagement alone makes Falcon 4 more comprehensive than any other combat flight simulator available.

    Campaign is what really takes Falcon 4 to the next level in terms of flight sim realism. You can wage multiplayer battles against real people, while at the same time other battles are taking place in the same campaign theater which can affect your next mission. This is one of the many things that make Falcon 4 the most advanced flight sim available.

    Falcon 4.0 screenshotThe learning curve of Falcon 4 is immense, almost as complex as a real pilot, but through the use of options modifiers even a flight sim newbie can be up and flying in a just a few minutes. It’s simple to get up and flying, very difficult to master. When I say it’s difficult to master, I’m not kidding, the Falcon 4 flight manual is an inch thick. Don’t worry about reading an inch thick manual if you want to get flying right away, also included is a Cadet’s Guide which will get you up and flying in just a few minutes. The wide range of difficultly options allows flight sim enthusiasts of all skill levels to enjoy the game.

    Falcon 4.0 screenshotNext level of realism in Falcon 4 comes from the amazing graphics. If you’re not playing it with a 3D acceleration hardware, it’s not worth it. The 3D accelerated graphics in Falcon 4 are the most realistic 3D I’ve seen yet. Unfortunately, this level of graphics comes with a price in hardware demands. Although MacSoft lists the minimums as a 200 MHz PPC with 32 mb of RAM, the actual minimum is more like their recommended of a 233 MHz 604 or better with 64 mb of RAM and a 3D accelerator. The minimum just doesn’t cut it anymore.

    Falcon 4.0 screenshotAs we get to the “unfortunately”‘s in Falcon 4, we come to the bugs. There are quite a few of them present, and probably more that are lurking underneath. In all fairness, pretty much all of the bugs were present in the PC version and they just got ported over with the rest of the game. There is a patch that is currently being worked on that will fix pretty much all the bugs, once the patch is out Falcon 4 will become a 4.5 out of 5.

    Falcon 4.0 screenshotIn conclusion, Falcon 4 is an awesome game with variable difficulty to allow for all types of players, and freakin’ unbelievable graphics. I would not recommend this title unless you have a 3D accelerator and a fast machine, but if you do, I can’t recommend it enough. Although some bugs do detract from Gameplay, they will be fixed soon.

    Find a copy

    Falcon 4.0 has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Falcon 4.0 on Amazon.

  • Close Combat Mac Review (1999)

    Close Combat Mac Review (1999)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1999 and is reproduced as originally written. More in the Mac Gaming Alliance archive.

    Publisher Microsoft
    Tested on PowerMac 6500/200
    Gameplay 5 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 5 / 5 apples
    Difficulty 5 / 5 apples
    Bugs 3 / 5 apples
    Overall 4.5 / 5 apples
    Reviewed by J. Driver

    Close Combat is a World War II simulation. In this game, you control American Allied units who just landed in Normandy, or German troops attempting to hold their ground. Not everything can go according to plan, however, because your troops, and enemy troops, can become mentally unstable, either to your advantage or to the enemy’s advantage. Video coverage of the actual D-Day campaign shows you what you need to do, what you did, and what really happened.

    Gameplay

    Close Combat requires a Power Macintosh due to large amounts of information it has to process. Gameplay is typically very fast. You will really feel that you are really commanding troops in Normandy.

    Graphics and Sound

    The graphics in Close Combat are very good, for the most part. They can appear “grainy” during combat when you have magnified the battlefield 100%. Sound in Close Combat is also very good, and unlike graphics, it does not falter.

    Interface

    The interface in Close Combat is very simple: point and click. In the battlefield, there are also added conveniences in terms of buttons. Move out, Defend, and Pull Back lets you control all your troops without having to control each team.

    Difficulty

    Even on the Easy level, Close Combat is a very difficult game. Sometimes the only way to get past a particular battle is to do your best and refight it, that way the enemy is weakened.

    Conclusion

    Close Combat is a very good game. While the graphics could use a little work, the rest of the game is done very nicely and realistically.

    Find a copy

    Close Combat has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Close Combat on Amazon.

  • Civilization 2 Gold Mac Review (1999)

    Civilization 2 Gold Mac Review (1999)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1999 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher MacSoft
    Tested on Power Mac 8600/300 w/32mb RAM
    Gameplay 4 / 5 apples
    Graphics & Sound 3 / 5 apples
    Interface 3 / 5 apples
    Difficulty 3 / 5 apples
    Bugs 2.5 / 5 apples
    Overall 3 / 5 apples
    Reviewed by Jonathan Dreyer

    Civilization II Gold is an upgraded version of the original Civilization II which now includes support for multiplayer and includes all of the Conflicts in Civilization and Fantastic Worlds scenarios. Other than those two items, nothing else has changed from Civilization II.

    Civilization 2 Gold screenshotThe extremely fun and addictive gameplay of Civilization II remains the same. Advance your civilization with an aspiration for worldwide domination. You can micro-manage each of your cities, or let your advisors handle the production. There are many units and buildings to construct for each of your hopefully many cities. There are treaties to be signed, and technologies to discover. Civilization II gives you a rich and complex world to dominate.

    Civilization 2 Gold screenshotThe fun of Civilization II Gold comes in the multiplayer additions. Playing your empire against another real person’s empire gives the game a lot more thrill. You can play over your Local-Area-Network, the Internet through TCP/IP, or on one computer through the “hotseat” method. Note, I would not recommend the hotseat method, unless you like getting up and sitting down a couple hundred times during a game (hence the name, hotseat).

    Civilization 2 Gold screenshotThe “Conflicts in Civilization” and “Fantastic Worlds” give you the fun of standard Civ II with the excitement of playing with all new units and lands. Defend Earth from Alien Invaders, take a side in the Civil War, these scenarios play out with a cast of characters and a plot to follow. A lot of the scenarios incorporate entirely new unit and structures for your use, greatly altering the usual gameplay.

    It appears that when adding multiplayer support, they broke a couple things… There are more than a few bugs floating around in Civ II Gold, most noticeably for me is a bug with opening saved games while file sharing is active. Hopefully a bug-fix patch will be out soon.

    Civilization 2 Gold screenshotOverall, the addition of multiplayer support, and the inclusion of the great scenario sets make Civilization II Gold a recommended buy from me, albeit a marginal one. The multiplayer aspects and the new graphics and units of some of the scenarios breathe just enough life into another otherwise tired old game to make it an enjoyable play. It did make me long for the upcoming Civilization III even more…

    Find a copy

    Civilization 2 Gold has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Civilization 2 Gold on Amazon.

  • Carmageddon 2 Mac Review (1999)

    Carmageddon 2 Mac Review (1999)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1999 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher Interplay
    Tested on G3 233 MHz 96 MB RAM (total: 131.1 MB) MacOS 8.5.1 (US)
    Gameplay 4 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 4 / 5 apples
    Difficulty 3 / 5 apples
    Bugs 5 / 5 apples
    Overall 4 / 5 apples
    Reviewed by Marty Dodge

    Most images in this review can be enlarged by clicking on them

    Over three months after being released on the PC, Carmageddon II is finally out for the Mac here in the US. In a bizarre gaming industry snafu, Carma II, the game is still not out in the Europe as SCI (UK) has just made an agreement with GT Interactive to handle distribution. SCI claims that the Interplay version is tamer than the European release. I doubt whether this will mollify the irate MacCarma fans in the UK and beyond.

    SCI made a great effort to make Carma II different from its predecessor. In some areas such as graphics and physics it is greatly improved over the first one, in others it is much worse. Someone at SCI decided that missions were the thing to set Carma II apart from its predecessor. This person should be hit very hard in the head as missions in Carma II go along way to ruin the entire game. Being stuck on the same mission for days on end in neither fun nor useful. All missions are time limited with no opponents and no way of extending the time. These missions become tedious on about the third attempt. SCI has admitted that the mission part of Carma II has been less than popular. An SCI PR rep claimed that emails to SCI are 50/50 pro/anti missions, I doubt this to be entirely accurate if the C3 Wish List message board is anything to go by. I trawled through over 100 messages and found 1 pro-mission post and a great number against.Carmageddon 2 screenshot

    The second major problem with Carma II is the official system requirements. In my opinion and that off several major Carma II fan sites, (is a good place to start as they have an extensive piece on requirements.) for the Mac at the stats are way too low. My advice is that the minimum requirements to make the game playable are G3 233 with at least 4 MB VRAM and at least 64 built in RAM. I had to purchase 4 MB of VRAM for my RagePro card so that Carma II was not choppy and unplayable on the higher levels. I hear reports that those with slower machines and video cards are performing well but then again your card must have at least 4 MB VRAM to make it worth playing at all. Another annoyance when one has less than 4MB VRAM is that one cannot use the map feature, this is especially a problem in the mission levels.

    Carmageddon 2 screenshotCarma II does have some good points however, hence the 4 rating. If you have a fast enough machine with the right bell and whistles, Carma II really shines. The visuals are amazing. Windows break, signs break, cars break in half and bits of your car fall off. There are a whole new array of power ups, some of which are anti-pedestrian weaponry, like a flame-thrower and morning star tail. There are of course new cars ranging from a Bus to a WWII German airplane. There are 30 new tracks, ranging from an aircraft carrier (USS Lewinsky) to an airport with active airplanes. Unfortunately you cannot blow them up, and they are merely obstacles. A greater variety (150 different types) of pedestrians and animals provide hours of gory fun. Oh yes and for some of us the soundtrack is a bonus, Iron Maiden and Carmageddon, quite a combo.

    Carmageddon 2 screenshotI have not been able to test this version of Carmageddon on a LAN, but I suspect that it will be as much fun as it predecessor. As with the first edition of the game, up to 8 can play on a LAN at one time and only the host machine needs to have a CD in it. Full installs must be done on all other machines. It surprised many that there is no Internet or Modem to Modem play with Carma II. I suspect the reason is that there is so much action taking place on the screen that only Cable/ADSL players would be able to play at any sort of reasonable level.

    Carmageddon 2 screenshotCarmageddon II: Carpocalypse Now is a great disappointment, but still a great deal of fun to play. As with the first game, expect to see lots of custom cars, pedestrians and tracks popping up all over the internet. I would approach CarmaII with caution if you have either a slow computer or never played Carmageddon. There are no plans for a Mac demo, so you have no way of trying it before you buy. It is best that I finish this review now, before I change my mind and lower my rating. I seem to change my mind hourly, missions in a racing game! Bah!

    Find a copy

    Carmageddon 2 has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Carmageddon 2 on Amazon.

  • Assault Vehicles Mac Review (1999)

    Assault Vehicles Mac Review (1999)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around 1999 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher XYZ Entertainment
    Tested on PowerMac G3 233 130 RAM (VM on)
    Gameplay 5 / 5 apples
    Graphics & Sound 4 / 5 apples
    Interface 5 / 5 apples
    Difficulty 4 / 5 apples
    Bugs 5 / 5 apples
    Overall 5 / 5 apples
    Reviewed by Marty Dodge

    Assault Vehicles is one of the those exceptions to the rule, it is not made by Ambrosia and it is a great game. AV has come along at the perfect time for all Carmageddon fans. Just when reliable sources inform us that Carmageddon II: Carpocalypse Now looks like it will be out in the new year at best, up pops AV to fill the gap. It is simple car combat game where you pummel your opponents with guns, rockets, mines and a few special attacks.

    Assault Vehicles screenshot
    (Click on Picture to Expand)

    Gameplay

    The game runs smoothly and rapidly on my machine in all modes. There is no screen jump or pauses. I am sure that the game is even better in Multiplayer LAN suffering none of the long loading time problems so often experienced with Carma and other games. Basically there are five zones in which one can play. These arenas (think Car Wars arenas with natural instead of cement borders.) are located in Egypt (complete with Pyramids), Himalayas, the Midwest, Siberia and South America. In the Trophy game one faces one more opponent at each level (1,2,3,4,5 max) which one has to kill to advance to the next level of play. After completing all areas one moves onto the Gold Trophy contest where one gets awards as one advances. (Options and two vehicles are amoung some of the goodies available.)

    There are two other modes, both can involve team play with other cars. These are Elimination and Kill Count, last man stranding and a pre-set kill amount respectively. Both of these ways are a great way to learn how to play the game and develop skills needed in the Trophy chase. It would also pay to try this a few times before facing human opponents in the multiplayer mode.

    Assault Vehicles screenshot
    (Click on Picture to Expand)

    Graphics/Sound

    They are not basic but not the latest either, but then again this is shareware after all. Graphics are clean and uncomplicated. There is day/night modes and even the occasional rain shower. There is no graphical object overlap that there is many games of this type. The sounds are basic cars noises, nothing special but nothing too annoying either.

    Assault Vehicles screenshot
    (Click on Picture to Expand)

    Interface/Difficulty

    The interface is mostly on the keyboard, although the mouse can be used for movement. Keys are customisable so both lefties and righties will be happy. I recommend the standard layout for movement (numeric keypad) while using the defaults for the action keys. The controls do not take too long to get used to, what takes a while is learning how to survive and avoiding sucking missiles from all sides. One sits in the car and looks out the front, below this is a basic dashboard with information about location of enemies & allies, damage and armament.

    The Trophy chase in single player is not at all easy and it takes some skill and tactics to survive past the third or fourth area. One must learn to conserve ones’ cars in the early stages so it will be possible to survive when facing 5 other opponents. Fortunately the baddies do have a habit of pummeling each other as well as you. Your allies take offence when you hit them as well, and are prone to nailing you with a missle or a shot if you hit them by mistake.

    Assault Vehicles screenshot
    (Click on Picture to Expand)

    Bugs

    None that I could find. There may have been some, as there is an update on the site for those who have earlier versions of the game.

    Conclusion

    This is a great little game that does what it does well. The only criticism I can think of is that one needs a copy of the CD is each machine on a LAN. Of course the fact that the game costs all of $15 from their website does make up for this problem. This is the perfect game for a 30 min session of flatten your co-worker. Assault Vehicles will fill the crevass in my life until Carma II comes out. If you like offensive driving games then this is the game for you.

    Find a copy

    Assault Vehicles has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Assault Vehicles on Amazon.

  • Future Cop: L.A.P.D. Mac Review (1998)

    Future Cop: L.A.P.D. Mac Review (1998)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published around late 1998 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher Electronic Arts
    Tested on PowerMac 8600/300 w/ Power3D (Voodoo1 4mb)
    Gameplay 5 / 5 apples
    Graphics & Sound 5 / 5 apples
    Interface 5 / 5 apples
    Difficulty 5 / 5 apples
    Bugs 5 / 5 apples
    Overall 5 / 5 apples
    Reviewed by Jonathan Dreyer

    Future Cop is when of those rare simultaneous releases for both Mac and PC. The reason being that it is a hybrid CD. I for one am very glad that the Mac version of Future Cop found it’s way onto the CD. Future Cop is one of the best games I have played in a very long time. You see the scores above, that’s not a mistake, Future Cop is the first title I have ever reviewed to score perfect on our ratings system. We’ll have to come up with some sort of award for it.

    Future Cop: L.A.P.D. screenshotFrom the Future Cop box: In the 21st Century, gangs have taken over L.A. Mutant crooks packin’ thermo nukes, bio-agents, and other bad mojo are laying siege to the City of Angels. Hit the streets in a revolutionary hovercraft, walker, and all purpose justice dispenser. With ceramite armor, the latest plasma technology, and an awesome array of high-tech weapons, it’s like playing “good cop/bad cop” only without the good cop.

    Gameplay

    Future Cop is your standard above 3rd person perspective shoot’em up with some interesting twists that make for exciting gameplay. The coolest part of the gameplay I found to be the ability to change from a mech-like walker to a hovercraft and back. There are some situations where you have no choice but to only use one or the other (such as the hovercraft over water), but in most cases you can use the form of vehicle you feel most comfortable with. With either vehicle you have access to three different weapons out of a total of 15. One “Gun” weapon (such as a mini-gun or flamethrower), one “Heavy” weapon (such as missiles), and one “Special” weapon (such as mortars). Each of these weapons also has special weapon upgrades that you will find throughout the game.

    Future Cop: L.A.P.D. screenshotFuture Cop is really 2 games in one. Crime War and Precinct Assault. Crime War is really your standard shoot’em up setting, you go through 8 stages in L.A., each stage with it’s own bosses, sub-bosses, and puzzles to go through. 8 stages may not seem like a lot, but the stages are very long and no two look the same. In Crime War you can fight alone, or through split-screen, you and a friend can work cooperatively. Precinct Assault is a rather unique concept. Two teams go at it in a battle to invade each other’s bases. During the battle, each side can create automated weaponry (such as tanks and helicopters) and fight for control of the limited number of strategically placed turrets. You can play Precinct Assault with two players, or alone against the “Sky Captain”, an artificial intelligence.

    Multiplayer is support in Future Cop as I already stated through split screen play, and also by Appletalk and TCP/IP. While network games are playable over a LAN, TCP/IP games require both players to have high speed Internet connection (sorry modem users).

    Graphics and Sound

    Future Cop: L.A.P.D. screenshotFuture Cop supports 3D accelerators using 3Dfx or Rage chipsets. Although Future Cop also supports software rendering, I found the software mode (although it looks almost as good as 3D accelerated mode) to be a bit slow and chunky. With my Power3D card the graphics in Future Cop look marvelous, the enemies, and especially the smoke effects are very well done. But the best looking effects were the explosions. Future Cop is one of the few titles, if not the only title, that supports 800 by 600 resolution with the 4 megabyte Power3D card. Future Cop should look just as stunning if not more so on an iMac.

    The ambient background music seemed to have struck just the right chord in me. I found the music to have the perfect balance of not leaving an empty void, without becoming totally annoying. On the sound effects side of the coin, I began to grow a little impatient with the sounds of crying civilians, maybe that was EA’s idea, make the civilians so annoying you have to kill them?

    Interface/Difficulty

    Future Cop: L.A.P.D. screenshot Future Cop has a nice mac friendly interface complete with all the standard dialogue boxes.

    There are the three standard difficulty levels in FC, Easy, Medium, and Hard. The differences between the difficulty levels are very hard to notice without really trying to find them. In other words, on first glance all the difficulty levels seemed the same to me.

    Bugs

    I found Future Cop to be bug free.

    Conclusion

    In conclusion, Future Cop is one of the best games I’ve played in a long time. It’s definitely one of the best games of 98, if not the best! It’s low system requirements (compared to other recent 3D fare) and excellent price (19.95 at most outlets, I’ve seem it as low as 14.99 in some stores) make Future Cop a very attractive title. I strongly reccomend this game.

    More Info

    Future Cop: L.A.P.D. screenshot

    Minimum System Requirements

    120 MHz or faster PowerMac
    24 mb RAM

    Recommended System

    180 MHz or faster PowerMac
    32 mb RAM
    3D hardware acceleration

    More information is avaliable at the official Future Cop web site at http://www.FutureCop.com/

    Find a copy

    Future Cop: L.A.P.D. has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Future Cop: L.A.P.D. on Amazon.

  • Starfleet Academy Mac Review (1998)

    Starfleet Academy Mac Review (1998)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published October 1998 and is reproduced as originally written. More in the Mac Gaming Alliance archive.

    Publisher MacPlay
    Tested on Performa 5260/100 Mhz and a PowerMac 8600/300
    Gameplay 5 / 5 apples
    Graphics & Sound 5 / 5 apples
    Interface 4 / 5 apples
    Difficulty 4 / 5 apples
    Bugs 4 / 5 apples
    Overall 4 / 5 apples
    Reviewed by Jonathan Dreyer

    Note:(Feb 2/98)

    On my new PowerMac 8600/300 I can play SFA with all options and sounds on (i had to have VM on as I only have 32 megs of RAM) and it played great! Smooth as can be!

    “Take a seat in the captain’s chair as the USS Enterprise warps into space. Starfleet Academy allows the player to command 4 Federation class ships in combat against thirty 3-D rendered space ships from a cloaked Klingon™ Bird of Prey™ to a Romulan™ heavy cruiser. Reprising their original STAR TREK roles, William Shatner as Captain Kirk, Walter Koenig as Commander Chekov and special appearance by George Takei as Captain Sulu appear in full-motion video and interact with the player as never before. A original music score by Ron Jones and the script-writing talents of Dan Greenberg, Andrew Greenberg, Bill Bridge, Sandy Fries, and Star Trek novelist Diane Carey make Starfleet Academy a truly galactic experience.” — Interplay PR

    Gameplay

    Starfleet Academy has an unusual interface. It successfully combines an adventure game with an action simulation. Before each mission you are usually presented with a video where at certain points you have to choose what your character says, these segments will greatly affect the outcome of the game so you must be very careful when you select. Following the the video segment is your mission, in each mission you will be given a list of objectives to complete before you head back to the Starbase. Sounds simple, yes? No, not only do you have to be a great combat pilot to complete the mission, you have to think like a Starfleet captain, starfleet’s orders are not always right, to complete the mission you have to find the right way to complete the objectives, you may have to take the mission a few times.

    I suggest that you use a joystick for the combat simulation segments. The combat segments are usually very fast paced, you must react very quickly to defeat your foes. The key to winning in battles is setting your damage and energy levels for combat before you actually get into combat, to end your battles quickly give your phasers as much power as possible.

    Interface

    Although Starfleet Academy’s interface is very intuitive, I have one complaint: I can’t find one Mac-like dialog box anywhere in the game, it uses completely graphical buttons. Other than that, I loved the Interface.

    Difficulty

    SFA allows you to select from the standard 3 different difficulty settings. On the first difficulty setting, “Plebe”, you shouldn’t have any trouble completing the game, that’s why I strongly suggest that you play on the medium difficulty setting.

    Bugs

    I have only encountered one bug: in the second mission with you have voices turned off the game would crash. I promptly sent in e-mail to MacPlay’s tech support and received a reply 2 days later. To get around this bug they told me to turn on voices for just that level, and viola…

    Conclusion

    In conclusion, Starfleet Academy is a great game that will give you hours of enjoyment. I must note one caveat, the system requirements: they’re pretty hefty:

    80 Mhz PowerPC or better
    25
    megabytes of RAM FREE

    First of all, 80 Mhz doesn’t cut it. Anything less than about 180 Mhz will require you to turn down the graphic option. As for the RAM, the game will run with Virtual Memory or RAM Doubler activated but the video segments will be VERY choppy.

    So I say, if your machine can run this game, you will love it even if you don’t like Star Trek.

    Find a copy

    Starfleet Academy has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Starfleet Academy on Amazon.

  • Starcraft Mac Review (1998)

    Starcraft Mac Review (1998)

    This post has affiliate links. If you buy through them, we may earn a small commission at no extra cost to you. Learn more.

    From the archive: this review first ran on the Mac Gaming Alliance (MGA), the Mac games site that lived here on DimensionZ in the late 1990s. It was published October 1998 and is reproduced as originally written, with the original screenshots (click to enlarge). More in the Mac Gaming Alliance archive.

    Publisher Blizzard
    Tested on Power Mac 8600/300 w/32mb RAM
    Gameplay 4 / 5 apples
    Graphics & Sound 3 / 5 apples
    Interface 4.5 / 5 apples
    Difficulty 2.5 / 5 apples
    Bugs 5 / 5 apples
    Overall 3.5 / 5 apples
    Reviewed by Jonathan Dreyer

    The Mac version of Starcraft suffered a great many set-backs during it’s port from the PC. It is a full year late from it’s originally scheduled release. Starcraft was plagued with bad luck and just as it looked like it was going to make the 98 holiday season, it was delayed again, bringing it to it’s March 99 final release. Starcraft, like it’s predecessors Warcraft, features stunning between level film sequences and challenging 2D gameplay.

    Starcraft allows you to choose from three races, Human, Zerg, and Protoss. Each race has it’s own set of units and abilities. Starcraft utilizes the same gameplay style that Blizzard defined years earlier with the original Warcraft, you control everything. You have to tell the barracks to train more troops, and then you have to give those troops their orders. Like all strategy games of this type, it becomes difficulty to keep track of all your units when you have a particularly large base.

    Starcraft screenshotStarcraft also sports a more complete and complex storyline than the Warcraft series. It is set as a series of campaigns where you start as Human and end up as Protoss. You can’t move on to the Zerg campaign until you have completed the Human one. The Starcraft campaigns feature challenging missions too, not the usual “build up your base and annihilate the enemy” type mission common to most strategy games. There are complex missions when certain individual units must survive or you must steal computer files by sneaking in an enemy’s base. Those type of missions are certainly the most enjoyable.

    Of course, the best part of Starcraft is the multiplayer system over Blizzard’s free Battle.Net servers. There are numerous Blizzard made and third-party maps available. Some maps are complex games within a game involving scoring points over a limited time period. Beating our PC brethren who have been playing for more than a year now is fun too. The Battle.net servers keep track of your wins and loses and there are also ladder events and tournaments in which you can win real prizes.

    Starcraft screenshotGraphics is an area where Starcraft suffers greatly. Sadly, in the time that it took them to port Starcraft, the 2D graphics have become almost antiquated in a market where most new strategy games are using 3D. Still, Starcraft’s graphics are for the most part bright well done. Had it been released on time last year, Starcraft would have scored 4 apples.

    Starcraft’s interface is not lacking. It uses Apple’s inputsprockets to control two-button mice and gamepads, allowing iMac users to use their fancy USB muli-button mice. SC features all the important options boxes allowing the user to adjust things like sound effects volume, brightness, and even network options to prevent lag and slowdowns in muliplayer games.

    You would expect from all the delays that when Starcraft finally did ship that it would be absolutly bug-free, and you would be right. Starcraft is, as far as I can tell, completly bug-free. I did not run across any problems over the many hours of reviewing.

    Starcraft screenshotIn conclusion, Starcraft is an excellent strategy games that suffers unfairly because of it’s long delayed release. While no longer on the cutting edge, Starcraft is still a strong recommendation to buy. It offers great replayability throught the multiplayer aspect, and has challenging single-player campaigns to work your way through.

    For even more screenshots, visit our earlier Starcraft Preview

    Find a copy

    Starcraft has been out of print for years, but used copies of the original Mac release still turn up, and some classics have been re-released for modern systems. Search for Starcraft on Amazon.